The Voyages of the GNS Moonlight

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agigabyte
Posts: 547
Joined: Fri May 31, 2013 1:59 am

The Voyages of the GNS Moonlight

Post by agigabyte »

Hi, guys. The alternate reality version of The voyages of the ZPS relativity, it has 4 of the same starting crew, and uses my Fed Heavy frigate. I also understand ftl homeworld now, so my save will not die in a hole.


The crew: Captain agigabyte

Commander Sem, Mantis, weapons

Ltc. Pomeroy, Human, Pilot

First Lt. Jack, Slug, Shields

Ensign Ferry, Engi, Engines

The weapons: BL2, Mini Beam (From IS start)

The systems: L1: Doors, o2, sensors, medbay, piloting

L2: Shields, Engines

L3: Weapons

Power: 7
agigabyte
Posts: 547
Joined: Fri May 31, 2013 1:59 am

Re: The Voyages of the GNS Moonlight

Post by agigabyte »

Jump 0: We upgrade Doors, Sensors, Shields, (Giving us two layers) Piloting, and the Reactor, Everyone gets in position, and we jump.

Jump 1: We are hailed by a refueling station, to whom we explain that we do not need any more fuel. We then Jump.

Jump 2: We jump and encounter some zoltan, as we tour through their ship I spy a star chart and mentally log the details.

Jump 4: We encounter an Auto-Assault, Equipped with 1 shield layer, a defense drone 1, an Artemis, and an HL2.

We charge weapons, and target the weapons with our laser, and prepare to use the beam once their layer of shields is down. They fire first, the missile impacts our door control, shutting it offline and starting fires there. I order ferry to repair it. Another hits the same spot, injuring ferry, but we bring the missile offline with a well placed laser barrage, plus a mini beam shot. We fire another barrage and the Mini beam, tearing through it; it shuts off, then breaks apart.

We hack into the station, updating the map, and prepare to jump.
agigabyte
Posts: 547
Joined: Fri May 31, 2013 1:59 am

Re: The Voyages of the GNS Moonlight

Post by agigabyte »

Jump 5: We encounter another autoscout, It disrupts our shields, locking down a layer, deploys a beam drone, a laser, and an artemis, along with cloaking. They fire, hitting the sensors, and i send ferry to repair them; the beam drone however, was too slow to take advantage of the opening. We return fire, destroying them, but not before it can get a missile off, Hitting our shields. We notice a store nearby, and jump towards it.

Jump 6: We encounter a slug interceptor, and the crew demands a fee before letting us pass. We refuse, and charge weapons. They have some sort of bomb, and what looks like a BLI. Both lasers hit, and are both deflected, we fire at the weapons, starting fires and shutting off the bomb,the beam only damages their o2 before their shields come back up though. The fire shuts down their weapons system before they can shoot us, one crew dies from the fire, and we shoot at them in the o2, it is only a matter of time before they suffocate. They eventually do, and we jump to the shop.

Jump 7: We repair the ship, and purchase long range scanners, then prepare to jump.
agigabyte
Posts: 547
Joined: Fri May 31, 2013 1:59 am

Re: The Voyages of the GNS Moonlight

Post by agigabyte »

PLEASE COMMENT IF YOU HAVE ANY FEEDBACK!
A Flaming Pineapple
Posts: 40
Joined: Sat Jan 04, 2014 2:44 am

Re: The Voyages of the GNS Moonlight

Post by A Flaming Pineapple »

Huh...I named one of my stealth ships type b the Moonlight because it reminded me of the overpowered laser blade from Armored Core.
agigabyte
Posts: 547
Joined: Fri May 31, 2013 1:59 am

Re: The Voyages of the GNS Moonlight

Post by agigabyte »

Came from a love of the night.
agigabyte
Posts: 547
Joined: Fri May 31, 2013 1:59 am

Re: The Voyages of the GNS Moonlight

Post by agigabyte »

Record of an IS game.
agigabyte
Posts: 547
Joined: Fri May 31, 2013 1:59 am

Re: The Voyages of the GNS Moonlight

Post by agigabyte »

Jump 8: We jump in and are attacked by pirates, who have a scattershot laser and a leto missile launcher. They fire, and the laser brings down a layer of shields, with the missile hitting and empty room, causing the hull to buckle. We fire both weapons, tearing through the shield generator and weapons, along with starting a blazing fire in their weapons control. We fire again before they can charge their now online missile again. Our weapons cut off the port arm, and secondary explosions tear through the ship, breaking it apart.
Jump 9: We jump in, and a civvie ship asks that we leave them alone, and we do so, keeping the federation ideals alive.
Jump 10: We arrive at the exit beacon, and find a dilapidated station, with a lone survivor, who we bring back to the ship in case he can recover. Eoin has joined us.
agigabyte
Posts: 547
Joined: Fri May 31, 2013 1:59 am

Re: The Voyages of the GNS Moonlight

Post by agigabyte »

Only one jump for now.

Jump 11: We are encountered by a ship, and the captain says that they will split the bounty on our heads with us if we hand over one crew. We fight. They fire a scattershot laser and a mini beam, both of which are absorbed by the shield. We return fire, tearing through the ship, cutting off a bunch of outer plating, and damaging their shields, engines and weapons. We fire once more, cutting off a large section, and they explode.
agigabyte
Posts: 547
Joined: Fri May 31, 2013 1:59 am

Re: The Voyages of the GNS Moonlight

Post by agigabyte »

IMA BACK!

Jump 12: We arrive at a store, and see a tele, wishing we had the scrap; oh well, jump.

Jump 13: We encounter mercs, and fight them.They have two layers of shielding, a hard light barrier, a hull beam, and ion blast, and a beam drone. They do not, however have the firepower to take down our shields. We take down their barrier with one volley, and prepare the next; We fire again, damaging their shield generator, slicing open an outer deck, disabling their helm, and shutting down their doors. We fire once more, a laser piercing their main core and the beam cutting a part of the ship off.
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