Mod Overhaul Creation

Discuss and distribute tools and methods for modding. Moderator - Grognak
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carrotman106
Posts: 6
Joined: Fri Dec 27, 2013 9:48 pm

Mod Overhaul Creation

Post by carrotman106 »

Hey all. C-Man again, I'm going to be making a total conversion mod with a friend of mine. It's going to have the infinite space mentality, as in you can just go indefinitely, but its going to be more RPG-esque, focusing a little more on crew and quests and interesting encounters. Its going to have its own soundtrack, new weapons, new drones, new ships, new augments...its going to take a while, and FTL's Advanced Edition will probably come out halfway through creation, but I will work tirelessly to get it to you as quickly as I can(rest assured, I will not put speed over quality, I will make sure I have done the best I can). But yes. There you go. Hope its something to look forward to.
Last edited by carrotman106 on Mon Feb 10, 2014 9:14 pm, edited 1 time in total.
Jatayus Outbound
Posts: 6
Joined: Mon Feb 10, 2014 4:29 am

Re: Mod Overhaul Creation

Post by Jatayus Outbound »

Hey a friend of mine and I are also working on an RPG-esque Infinite Space minded overhaul with a little twist. We plan on making ours Star Wars themed with a whole new game mechanic regarding hit chance and evasion as well as capitol ships (lots of work for the cap-ships but good ideas for game ballance overall) good luck with yours :)
English Narwhal
Posts: 402
Joined: Tue Dec 03, 2013 9:12 pm

Re: Mod Overhaul Creation

Post by English Narwhal »

Jatayus Outbound wrote:Hey a friend of mine and I are also working on an RPG-esque Infinite Space minded overhaul with a little twist. We plan on making ours Star Wars themed with a whole new game mechanic regarding hit chance and evasion as well as capitol ships (lots of work for the cap-ships but good ideas for game ballance overall) good luck with yours :)
Sorry to break it to you, but you can't change the evasion mechanics. It's not a moddable mechanic- in fact, none of them are.
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