[MOD][WIP][HELP] Butlerian Jihad Mod [Dune Universe Based]

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San_Gue
Posts: 5
Joined: Thu Jan 31, 2013 5:57 pm

[MOD][WIP][HELP] Butlerian Jihad Mod [Dune Universe Based]

Post by San_Gue »

Hi Everybody.

The project, as the subject sais, is to create a mod based on the Butlerian Jihad, a crusade made by Humanity against Thinking Machines, that took part, according to Dune Novel, a little more then 10.000 years before the events of the novel, and lasted almost 100 years and that finally led to the O.C. Bible commandment: "Thou shalt not make a machine in the likeness of a human mind."
For More information: http://en.wikipedia.org/wiki/Butlerian_Jihad
I state right now that I didn't read the "Legend of Dune" trilogy by Brian Herbert and Kevin J. Anderson, but, according to common FTL gameplay, I imagined the last Thinking Machines Ship, fleeing after Corrino' s Battle, pursuited by all the races in the quadrant, until finally manage to kill all their pursuiter and flee over the universe.

For creating that mod, at first I thought to make-it in a quite simple way, substituing some of the races images with those of the Boarding/Antiperson/Repair Drones and modding some Events and ships...
BUT THAN I THOUGHT: Since Drones already exists and have theyr own abilitied and statistics.... Would it be impossible to made them selectable and controllable?
After all, they all have already their own specific properties and abilityes: 150 HP the anitperson/boarding ones and high repairing skill the repair drones, they are all nonsuffocating and have what is needed to be a "Race"....
I' ve tried to find out where the hell the script of the automatic movement and drone mechanics where coded but... I Coudn' t manage to find them... Someone knows where the hell ere they coded?
They are Hard-Coded in the EXE file?
And even if' s that so... cant they be turned out to be playable as Ghost are, since neither them where coded in the Blueprint? is that impossible to add those Eace-Like Drones in the blueprint as KroSaru did with Ghosts, manually creating a Blueprint reference that refers to Race-like Drones? I mean having them added as Crew, without the "autopilot" drones way of acting, switched on...
Some PRO-Modder can give hints about?

Waiting to that Answer, anyway, the mod still goes on, in the first way, simply shangig races skins:
These are the Modding Plans (if Race-like drones can' t turn to be playable somehow)
HUMANTY ALLIANCE:
Earliest Guild Mutants: Slugs
Guild Navigators: Zoltans
Sardaukars: Engi Skin mounted on Rockpeople propreties
Humans and Benegesserits: Male and Female Humans
THINKING MACHINES:
Titans: Anti-pesron Drone Skin on Crystals properties
(they choke "less" and lock down Rooms "hacking" systems; need a restyle of the crystals lockdown image)
Cymecs: Boarding Drone Skin with Mantis properties (they do Choke but... whatever...)
Service Droids: Repaid Drone Skin mounted on Engi or Ghosts properties (Not Decided Yet, the first are fantastidc repairers but they do choke, quite sensless; the seconds doesn' t choke but are not great repariers as Repairing Drones are supposed to be...)
Holograms: Ghosts (if unused for Cymecs....) [Idea Borrowed from Jonfon and his Robotic Cruiser]
EVENTS MOD: Quite simply replacing all "Rebel Fleet" instances with "Human Alliance", Zoltan and Slug with "Guild"
Rockpeople with "Sardaukar" and Crystals, Mantis or Engi with "Damaged Thinking Machines" that have lost control...
SHIP MOD: For the moment none... I Plan to add some of the Fan-made ships, if creators will give permission.
EQUIP MOD: Standards and some modded equipement, Removing Boarding/antiperson/repair drones.
OTHER DETAILS: Setting all Crewcount to 0 making all ships automated and then adding the crew at gamestart and allowing player to "Build" in exchange for fuel, scraps,drone parts and even missiles, New Crewmembers (missiles only for fighint-ones) [Idea and events Borrowed from Jonfon and his Robotic Cruiser]

I' ll gladly accept any help anyone could give me, with suggestions and/or actual help in modding Events (at wich I sucks a lot) and similar things...
[NOTE: Even if someon doesn' t give a fuck about Butleria Jhiad Setting, the mod will be quite interesting anyway; thinkig of releasing a Trailer-Mod that Add Androids/cyborgs Crew as Playable... Those who doesn' t like the Dune thing still can help to create the first part of the mod and not the Event Releted Part; I' ll appreciate that...]

Thanks;

MOD: Download [Unaviable]
STATUS:
Graphics: 40%
Events: 10%
Equipement: 90% (Borrowed and Restyled, will insert credits)
Ships: 20% (Borrowed and still to be restyled; will insert Credits)

Waiting for Suggestions/Help

See-ya!
HerrDoktor
Posts: 16
Joined: Fri Jun 14, 2013 9:02 pm

Re: [MOD][WIP][HELP] Butlerian Jihad Mod [Dune Universe Base

Post by HerrDoktor »

Nice to see a Dune mod here :-)
I hope you'll resume the work someday, good luck!
SGU Mod
Destiny ship
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