The new space-spiders blue option with a Bio bomb does not consume a missile

In this Encounters the Targeting Jammer (and other Combat Augs i guess) don't work.mantis in Nebula - there won't be a next time, open fire!
In this Encounters the Targeting Jammer (and other Combat Augs i guess) don't work.mantis in Nebula - there won't be a next time, open fire!
Possibly. Also, does anyone know what happened to that GMod-FTl crossover? Did it just vanish or something?ikeelyou300 wrote: Something interesting to note is that the AE appears to have change the medbay icon from a medical cross to two people and the room layout has changed. Maybe that is their version of life support?
I found pretty quickly that artillery wrecks. At least the game tells you when its coming so you can jump if necessary. I do agree that they should be dodgeable though.Kartoffelr wrote:Okay, just made it to the "new" boss.
One tip: Forget any thought about win via boarding crew. Fleet artillery kicks your ass.
Slug Type A, i had full shield, full engine, cloak, a Defense Drone III, a Heavy Ion II but not enough brute firepower to damage more then half of his hull before i died. Stats @5000.
Dude, this is artillery the definition of "overpowered". Every 60 seconds or so 3-5 hits with 3 damage and no way to avoid it.
You can avoid it partially: each projectyle can miss like any other (wether they hit or not is decided when they start targeting).Kartoffelr wrote: Dude, this is artillery the definition of "overpowered". Every 60 seconds or so 3-5 hits with 3 damage and no way to avoid it.
Actually you got at last two minutes before the first salvo hits, after that the artillery will indeed pound away on you roughly every 60 seconds. Yes, being hunted by an entire fleet of cruisers makes for kind of an "overpowered" opponent, but IMO that is what FTL is about.Kartoffelr wrote:Okay, just made it to the "new" boss.
One tip: Forget any thought about win via boarding crew. Fleet artillery kicks your ass.
Slug Type A, i had full shield, full engine, cloak, a Defense Drone III, a Heavy Ion II but not enough brute firepower to damage more then half of his hull before i died. Stats @5000.
Dude, this is artillery the definition of "overpowered". Every 60 seconds or so 3-5 hits with 3 damage and no way to avoid it.
Well, this boarding tactic has been established among experienced players as a kind of standard way of dealing with the flagship. The whole fight is often criticized for being to static and in the end posing little thread if you know what you are doing. The artillery and the changes in phase III are there to force the player into a more dynamic play style. You can still go for the boarding tactic in phase two of course, also in phase one, if your are ready to take the damage.Kartoffelr wrote: And the most frustrating thing, i had the 3 flagship gun ports disabled by boarding already (as all know how useless its beam laser is in this state). The flagship was just tanking me and let the artillery do the work.