[MOD]Federation Depots Mod

Distribute and discuss mods that are functional. Moderator - Grognak
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thaile4ever
Posts: 2
Joined: Thu Sep 20, 2012 4:17 pm

[MOD]Federation Depots Mod

Post by thaile4ever »

I wrote this mod in order to reduce some of the frustration experienced due to the random nature of the game.
It makes the game easier with still keeping some of the challenges of the game.

This mod replaces the default store with Federation Supply Depots, Where you can obtain free supplies. Although repairs still cost scraps.

Scrap can only be earned by events or battles. The value of all items in game have been set to zero.

These changes does a number of things.
1. You don't need to micromanage your fuel/missile/drones.
2. You can recover from bad event such as losing crew members.
3. Easier to try out different strategies with weapons/Subsystem combinations.

LORE:

The data you carry is vital to the remaining Federation fleet. We have given you all we can from this base in order to start your mission, but it won't be enough. In preparation we have hidden supply depots throughout the sectors. Due to the importance of your mission you have been giving clearance to withdraw all provision needed to complete your mission. Find them and gather what you need.

God speed Commander.

Download: http://www.mediafire.com/download/wqgf3 ... 20v1.1.ftl

Requires: Slipstream Mod Manager
http://www.ftlgame.com/forum/viewtopic.php?f=12&t=17102

Changelog:
v1.1 Rewrote code to use slipstream advance XML to make changes, making it compatible with other mods that adds items.

v1.0 Inital Release.
Last edited by thaile4ever on Sun Jan 12, 2014 6:02 am, edited 2 times in total.
KJ4VOV
Posts: 52
Joined: Thu Jan 02, 2014 11:53 pm

Re: [MOD]Federation Depots Mod

Post by KJ4VOV »

thaile4ever wrote:
LORE:

The data you carry is vital to the remaining Federation fleet. We have given you all we can from this base in order to start your mission, but it won't be enough. In preparation we have hidden supply depots throughout the sectors. Due to the importance of your mission you have been giving clearance to withdraw any provisions needed to complete your mission. Find them and gather what you need.

God speed Commander.

Download: http://www.mediafire.com/download/rc83y ... Depots.ftl
Fixed some text errors. (fixes above in blue)
Due to the rising cost of ammunition, warning shots will no longer be given.
TheUnluckyGnome
Posts: 2
Joined: Thu Jan 30, 2014 5:53 pm

Re: [MOD]Federation Depots Mod

Post by TheUnluckyGnome »

I downloaded this mod and was using it for some time. However whenever I uninstalled it(Using Slipstream MM) the store icons never reverted back. Is there anything you can do to help me?
theDoomBox

Re: [MOD]Federation Depots Mod

Post by theDoomBox »

This is a very nice mod, and I love what you did with it. Going to download it now.
bbc100
Posts: 5
Joined: Tue Apr 15, 2014 11:00 am

Re: [MOD]Federation Depots Mod

Post by bbc100 »

Is this going to be updated for AE?
corey2002
Posts: 2
Joined: Fri Apr 18, 2014 7:00 am

Re: [MOD]Federation Depots Mod

Post by corey2002 »

Hey, ilove this mod and have been using it for a while, but do you have an update verion for AE?
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stylesrj
Posts: 3638
Joined: Tue Jul 08, 2014 7:54 am

Re: [MOD]Federation Depots Mod

Post by stylesrj »

Considering it was made a year ago and that the OP hasn't been here since the mod was made, I doubt they've done it.

But thanks for bumping this up. Perhaps someone will update it for AE, because from what I've seen, people just go "Oh I tweaked a few files" and BAM it's AE compatible all of a sudden.
corey2002
Posts: 2
Joined: Fri Apr 18, 2014 7:00 am

Re: [MOD]Federation Depots Mod

Post by corey2002 »

stylesrj wrote:But thanks for bumping this up. Perhaps someone will update it for AE, because from what I've seen, people just go "Oh I tweaked a few files" and BAM it's AE compatible all of a sudden.
i havent done much real modding with this game, is somthing like this easy for the inexperienced, or is it a large task?
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stylesrj
Posts: 3638
Joined: Tue Jul 08, 2014 7:54 am

Re: [MOD]Federation Depots Mod

Post by stylesrj »

corey2002 wrote:
stylesrj wrote:But thanks for bumping this up. Perhaps someone will update it for AE, because from what I've seen, people just go "Oh I tweaked a few files" and BAM it's AE compatible all of a sudden.
i havent done much real modding with this game, is somthing like this easy for the inexperienced, or is it a large task?
Wouldn't know. I'm guessing it might take an hour for someone or two or a week. But for me, I ain't got time for dat.
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