Something like what Poke can do, but with the scope of the save game editor values. Also set up so that I don't have to configure it every time I run the game.
For ex, I can't seem to get Poke to find the oxygen percentage value, reserve power, or evade percent chance.
This isn't for the normal cheating purposes, I have sort of a secret project involving FTL in a big way, and I need to be able to access these values while the game is running. Has to be live data.
One solution would be to constantly save the game every certain interval (less than 1 second, preferably) and read the continue.sav file for the relevant data. Has someone developed a script that can do such a thing? Can it be done?
Sorry if everything is a bit vague, but I will explain more in due time.
Thanks,
Need a way to access in-game values in real time
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Re: Need a way to access in-game values in real time
Those things are either really hard to or impossible to do. The oxygen percentage is actually just a calculation based off of the oxygen amount in every room, and I don't know how it keeps track of the oxygen in every room. I know for a fact that there is a cheat engine cheat table that can add reactor power... but evade chance is a mystery to me.
A program that could perform all of those things would take a long time and, honestly, have very little purpose.
Also, the continue.sav is not a constantly updated file, it is only saved when you save (unless I'm terribly incorrect).
A program that could perform all of those things would take a long time and, honestly, have very little purpose.
Also, the continue.sav is not a constantly updated file, it is only saved when you save (unless I'm terribly incorrect).

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Re: Need a way to access in-game values in real time
savegame.sav is only created when you Save&Quit, and is deleted once you Continue the game. Part of the game's rougelike nature.
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Re: Need a way to access in-game values in real time
well you would use cheat engine to isolate the values but i can't guarantee that it will work as i have only ever used it to isolate scrap, missile, drone and, fuel values, but if the O2 uses the same system then it may work.
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Re: Need a way to access in-game values in real time
As I explained, O2 doesn't use the same system. It's a variable or value composed of other variables and values based on a calculation I don't know. Modifying or even freezing it would be difficult.jeffg10 wrote:well you would use cheat engine to isolate the values but i can't guarantee that it will work as i have only ever used it to isolate scrap, missile, drone and, fuel values, but if the O2 uses the same system then it may work.
