Hello Doctor Who Fans! As my little idea for a Tardis ship got a reasonable amount of feedback, I have decided to make a rather big rewrite of FTL, changing all ships to Dr. Who ships and change the races and events etc. I am not a modding genius, in fact I have rather a small amount of coding knowledge, so I need you help to make this mod to the fullest! Attached are some screenshots of the first two ships that I have made- feedback and suggestions are welcomed with open arms!!! Thanks- Opticlops
http://imgur.com/a/5q1PC#4
PLAN:
Custom Ships
Change all races
Custom weapons
Custom events
Try to make default character names (i.e. for Tardis, The Doctor is a starting name for one of the characters).
Doctor Who Mod.
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Doctor Who Mod.
Last edited by opticlops on Sun Dec 22, 2013 10:45 am, edited 1 time in total.
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Re: Doctor Who Mod.
Make it top down, and add custom guns, other than that I have no suggestions.
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Re: Doctor Who Mod.
Top down?agigabyte wrote:Make it top down, and add custom guns, other than that I have no suggestions.
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Re: Doctor Who Mod.
opticlops wrote:Top down?agigabyte wrote:Make it top down, and add custom guns, other than that I have no suggestions.
The angle for the Dalek flagship is diagnol.
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Re: Doctor Who Mod.
Ah, well... I am not very good at graphics, and this was actually a picture photoshopped to look as best as possible. If you'd be willing to help, however for now it will have to stay the sameagigabyte wrote:opticlops wrote:Top down?agigabyte wrote:Make it top down, and add custom guns, other than that I have no suggestions.
The angle for the Dalek flagship is diagnol.

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Re: Doctor Who Mod.
I also suck with graphics. Although I think you should make the Daleks replace the rebels and do something else in the player slot.
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Re: Doctor Who Mod.
Nice idea will probably do that, however really stuck for ship ideas as top down views are really hard to find- atm the ships I have excluding Daleks are the Slitheen Ship from World War 3 and the Tardis. If you have any other ideas that'd be great!agigabyte wrote:I also suck with graphics. Although I think you should make the Daleks replace the rebels and do something else in the player slot.
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Re: Doctor Who Mod.
Sontarans.
Also, the TARDIS should have custom weapons. I have had 2 ideas for 6 months.
Temporal Vortex beam: 4 power, 15 second cooldown, Pierces 5 shields, 3 Personnel damage, 4 system damage, 2 ion damage, high breach chance.
Heart cannon: Releases energy from the star in the form of a pulse. 4 power, 23 second cooldown, pierces 5 shields, 4 personnel damage, 5 hull damage, 3 ion damage, High fire chance, 5 system damage.
Also, the TARDIS should have custom weapons. I have had 2 ideas for 6 months.
Temporal Vortex beam: 4 power, 15 second cooldown, Pierces 5 shields, 3 Personnel damage, 4 system damage, 2 ion damage, high breach chance.
Heart cannon: Releases energy from the star in the form of a pulse. 4 power, 23 second cooldown, pierces 5 shields, 4 personnel damage, 5 hull damage, 3 ion damage, High fire chance, 5 system damage.
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- Posts: 30
- Joined: Sun Nov 17, 2013 6:07 pm
Re: Doctor Who Mod.
though about them, however their ship is rather boring and is very hard to find online for a photoshop- tried the racnoss, but is also impossible to photoshopagigabyte wrote:Sontarans.
Also, the TARDIS should have custom weapons. I have had 2 ideas for 6 months.
Temporal Vortex beam: 4 power, 15 second cooldown, Pierces 5 shields, 3 Personnel damage, 4 system damage, 2 ion damage, high breach chance.
Heart cannon: Releases energy from the star in the form of a pulse. 4 power, 23 second cooldown, pierces 5 shields, 4 personnel damage, 5 hull damage, 3 ion damage, High fire chance, 5 system damage.
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- Posts: 547
- Joined: Fri May 31, 2013 1:59 am
Re: Doctor Who Mod.
What about the TARDIS weapons?opticlops wrote:though about them, however their ship is rather boring and is very hard to find online for a photoshop- tried the racnoss, but is also impossible to photoshopagigabyte wrote:Sontarans.
Also, the TARDIS should have custom weapons. I have had 2 ideas for 6 months.
Temporal Vortex beam: 4 power, 15 second cooldown, Pierces 5 shields, 3 Personnel damage, 4 system damage, 2 ion damage, high breach chance.
Heart cannon: Releases energy from the star in the form of a pulse. 4 power, 23 second cooldown, pierces 5 shields, 4 personnel damage, 5 hull damage, 3 ion damage, High fire chance, 5 system damage.