FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
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Re: FTL Captain's Edition 1.073
There is a difference, but it can be subtle to figure it out by yourself. It's not a crime to look at the sector naming thread really, as it only says the naming guidelines, not the names themselves.
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Re: FTL Captain's Edition 1.073
Industrial Sector is finished and tested. I had to create some ship wrecks as dummy enemies to get the radiation working as intended, but apart from that everything worked. Well, calling backgrounds in two consecutive events that come from lists which only have one entry crashes the game, but I really should have guessed this... #endlesstrialanderror
The whole concept of deeply changing how nebula work offers some interesting possibilities for other sectors as well. And Better Planets and Backgrounds offers some great material to work with:

ice field concept, no real idea of how it could effect the ship (disrupt life support and door control?)
The whole concept of deeply changing how nebula work offers some interesting possibilities for other sectors as well. And Better Planets and Backgrounds offers some great material to work with:

ice field concept, no real idea of how it could effect the ship (disrupt life support and door control?)
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Re: FTL Captain's Edition 1.073
Perhaps Ice Fields could work a bit like sun beacons, in that they regularly spawn an "ice blast", which would randomly lock down rooms, like the crystal special ability does? Some aumentations on the other hand might be able to prevent this effect, like zoltan shields can stop some planetary weapons. That would be a cool effect, but I don´t know if such a thing is possible.
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Re: FTL Captain's Edition 1.073
CE's minefields might make it look like everything is possible, but hazards that constantly fire things are currently still of the table. My dream would be that AE opens up how hazards work with giving them bluerprins in the xmls, but that is also highly unlikely. New nebula are probably condemned to only drain your systems or have other outcomes that are controlled via events.
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Re: FTL Captain's Edition 1.073
Too bad, but I guess you would have had this idea yourself already, if such things were possible. In fact I thought it might work similar like minefiels, with some kind of invisible cluster crystal lockdown bomb effect. But let´s hope that AE offers a lot of new possibilities for modding.
Strictly speaking it would(to a small extend) break game continuity, to add different effects than draining systems to nebulae, because draining sensors and reactor energy is their only function in vanilla FTL. But I think it would be ok to do different things with this nebulae, if AE supports such things.
For example, your radioation nebulae could even have a permanent, shipwide(but far less drastic) "suffocating" effect. It would even make sense, if AI Avatars would be immune against it, since they don´t normally suffocate
Strictly speaking it would(to a small extend) break game continuity, to add different effects than draining systems to nebulae, because draining sensors and reactor energy is their only function in vanilla FTL. But I think it would be ok to do different things with this nebulae, if AE supports such things.
For example, your radioation nebulae could even have a permanent, shipwide(but far less drastic) "suffocating" effect. It would even make sense, if AI Avatars would be immune against it, since they don´t normally suffocate

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Re: FTL Captain's Edition 1.073
Ice fields should partially disable engines for both you and your enemy. Bad combustion or something.
EDIT: you say calling backgrounds two times in a single event from lists with only one entry... what if the lists have duplicate entries or something similar?
EDIT: you say calling backgrounds two times in a single event from lists with only one entry... what if the lists have duplicate entries or something similar?
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Re: FTL Captain's Edition 1.073
Um, what?Mr. Mister wrote:Ice fields should partially disable engines for both you and your enemy. Bad combustion or something.

If the ice chunks are large enough, they might be like asteroids, except maybe they don't cause fires. Actually, I don't really know why asteroids cause fires.

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Re: FTL Captain's Edition 1.073
Ice fields are full of very cold microparticles or something, which get into the propulsor or something.
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Re: FTL Captain's Edition 1.073
Yeah, right. Through what? You're not operating a ramjet* in space. I think the only intake there might be would be to the fuel tanks, and it would only open if you were scooping fuel out of a gas giant, but it's not fuel for your FTL drive, because if it were, that should be a possibility if you run out.
*Edit: I meant one using air. There is a Bussard ramjet, which pulls in hydrogen from space to use as fuel. I don't think you'd operate that in an ice field.
*Edit: I meant one using air. There is a Bussard ramjet, which pulls in hydrogen from space to use as fuel. I don't think you'd operate that in an ice field.
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Re: FTL Captain's Edition 1.073
Hey, asteroid fields have an incredibly low asteroid density, you know.