Always check the map

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Kierany9

Always check the map

Post by Kierany9 »

Once upon a few hours ago, I was testing my own Y-Wing mod, a rather weak ship that was equipped with the shield-piercing Assault Cannon and the ionized Proton Torpedoes. Upon reaching sector 3, I followed a series of distress signals until running into this:

Image

No way forward, no way back. After having a panic moment, I decided to invest all my scrap into engine power and storm through the Rebel Fleet. Punching my way through the Rebel Elites with the few weapons I had, I barely made it to the end of the sector alive

11 jumps later, out of ammo, low on fuel and with a hull that has the same integrity of a NASA Space Shuttle held together with duct tape and prit stick, I reached the Long Range FTL beacon. I was overjoyed! I'd escaped 10 jumps of rebel death and barely reached the end of the sector in a completely UP ship.

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Oh...sweet irony.


I abandoned the run two jumps into the Rebel Sector. I was out of scrap, fuel and missiles and saw no point going ahead in such a weakened ship. Moral is, always check the map. ALWAYS check the map.
aaaaaa50
Posts: 260
Joined: Thu Apr 11, 2013 9:08 pm

Re: Always check the map

Post by aaaaaa50 »

This is actually a feature. The option to see all the connections between jump points is by default off, since it's the developers intention that these kind of mishaps occasionally happen. That said, I would disagree with ending the run right there. The RNG can save even the worst runs, and if that doesn't work, remember that loosing is fun.
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Kierany9

Re: Always check the map

Post by Kierany9 »

aaaaaa50 wrote:This is actually a feature. The option to see all the connections between jump points is by default off, since it's the developers intention that these kind of mishaps occasionally happen. That said, I would disagree with ending the run right there. The RNG can save even the worst runs, and if that doesn't work, remember that loosing is fun.
I had it on. I just didn't look. :oops:
dalolorn
Posts: 532
Joined: Sun Sep 23, 2012 8:06 am

Re: Always check the map

Post by dalolorn »

Could somebody please take this mechanical simpleton out of the thread? :roll:
Last edited by dalolorn on Fri Dec 13, 2013 9:00 pm, edited 1 time in total.
Kierany9

Re: Always check the map

Post by Kierany9 »

dalolorn wrote:Could somebody please take this mechanical simpleton out of the thread? :rolleyes:
Already reported
UltraMantis
Posts: 2125
Joined: Thu Sep 20, 2012 3:17 pm

Re: Always check the map

Post by UltraMantis »

Done. Sorry for taking my time with this.
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