autoBlueprints.xml.append:
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<name>WRAITH_HIVE</name>
</blueprintList>
<blueprintList name="SHPS_WRAITH_AND_AUTO">
<name>WRAITH_FAT</name>
<name>WRAITH_SKINNY</name>
<name>WRAITH_SCOUT</name>
<name>WRAITH_ASSAULT</name>
</blueprintList>
<blueprintList name="SHIPS_WRAITH_ELITE">
<name>WRAITH_HIVE</name>
<name>WRAITH_HIVE</name>
</blueprintList>
<blueprintList name="SHIPS_CIVILIAN">
<name>JELLY_BUTTON</name>
<name>JELLY_CROISSANT</name>
<name>JELLY_TRUFFLE</name>
<name>ROCK_SCOUT</name>
<name>ROCK_FIGHT</name>
<name>FED_SCOUT</name>
<name>FED_BOMBER</name>
<name>CIRCLE_SCOUT</name>
<name>CIRCLE_BOMBER</name>
</blueprintList>
<blueprintList name="SHIPS_PIRATE">
<name>JELLY_BUTTON</name>
<name>JELLY_CROISSANT</name>
<name>JELLY_TRUFFLE</name>
<name>REBEL_FAT</name>
<name>REBEL_SKINNY</name>
<name>ROCK_SCOUT</name>
<name>ROCK_FIGHT</name>
<name>FED_SCOUT</name>
<name>FED_BOMBER</name>
<name>ZOLTAN_FIGHTER</name>
<name>ZOLTAN_BOMBER</name>
<name>ORI_PIRATE</name>
</blueprintList>
<!----------------------
WRAITH
--------------------->
<shipBlueprint name="WRAITH_LIGHT" layout="wraith_light" img="wraith_light">
<class>Wraith Light Cruiser</class>
<systemList>
<pilot power="1" max="1" room="0" start="true"/>
<drones power="4" max="6" room="1" start="true"/>
<sensors power="1" max="1" room="4" start="true"/>
<medbay power="1" max="1" room="5" start="false">
<slot>
<number>-2</number>
</slot>
</medbay>
<weapons power="5" max="6" room="6" start="true"/>
<engines power="4" max="6" room="7" start="true"/>
<oxygen power="1" max="1" room="8" start="true"/>
</systemList>
<weaponSlots>4</weaponSlots>
<droneSlots>3</droneSlots>
<weaponList missiles="8" load="WEAPONS_WRAITH"/>
<droneList drones="3" load="DRONES_WRAITH"/>
<health amount="15"/>
<maxPower amount="13"/>
<crewCount amount="3" max="4" class="mantis"/>
<aug name="SLUG_GEL"/>
<aug name="ROCK_ARMOR"/>
</shipBlueprint>
<shipBlueprint name="WRAITH_LONG" layout="wraith_long" img="wraith_long">
<class>Wraith Cruiser</class>
<systemList>
<pilot power="1" max="1" room="0" start="true"/>
<medbay power="1" max="1" room="2" start="false">
<slot>
<number>-2</number>
</slot>
</medbay>
<weapons power="6" max="7" room="3" start="true"/>
<engines power="6" max="7" room="4" start="true"/>
<sensors power="0" max="1" room="5" start="true"/>
<oxygen power="1" max="1" room="6" start="true"/>
<drones power="6" max="6" room="8" start="true"/>
</systemList>
<weaponSlots>4</weaponSlots>
<droneSlots>3</droneSlots>
<weaponList missiles="0" load="WEAPONS_REBEL"/>
<droneList drones="10" load="DRONES_WRAITH"/>
<health amount="20"/>
<maxPower amount="21"/>
<crewCount amount="4" max="6" class="mantis"/>
<aug name="SLUG_GEL"/>
<aug name="ROCK_ARMOR"/>
</shipBlueprint>
<shipBlueprint name="WRAITH_HIVE" layout="wraith_hive" img="wraith_hive">
<class>Wraith Hive</class>
<systemList>
<pilot power="1" max="1" room="0" start="true"/>
<medbay power="1" max="1" room="2" start="false">
<slot>
<number>-2</number>
</slot>
</medbay>
<weapons power="7" max="7" room="3" start="true"/>
<engines power="7" max="7" room="4" start="true"/>
<sensors power="2" max="2" room="5" start="true"/>
<oxygen power="2" max="2" room="6" start="true"/>
<drones power="8" max="8" room="8" start="true"/>
<doors power="0" max="1" room="15" start="true"/>
</systemList>
<weaponSlots>4</weaponSlots>
<droneSlots>4</droneSlots>
<weaponList missiles="0" load="WEAPONS_REBEL"/>
<droneList drones="20" load="DRONES_WRAITH"/>
<health amount="28"/>
<maxPower amount="22"/>
<crewCount amount="6" max="8" class="mantis"/>
<aug name="SLUG_GEL"/>
<aug name="ROCK_ARMOR"/>
</shipBlueprint>
<shipBlueprint name="WRAITH_SUPPLY" layout="wraith_supply" img="wraith_supply">
<class>Wraith Supply Ship</class>
<systemList>
<pilot power="1" max="1" room="0" start="true"/>
<drones power="4" max="6" room="1" start="true"/>
<sensors power="1" max="1" room="4" start="true"/>
<medbay power="1" max="1" room="5" start="false">
<slot>
<number>-2</number>
</slot>
</medbay>
<weapons power="5" max="6" room="6" start="true"/>
<engines power="4" max="6" room="7" start="true"/>
<oxygen power="1" max="1" room="8" start="true"/>
</systemList>
<weaponSlots>4</weaponSlots>
<droneSlots>3</droneSlots>
<weaponList missiles="10" load="WEAPONS_REBEL"/>
<droneList drones="4" load="DRONES_WRAITH"/>
<health amount="9"/>
<maxPower amount="14"/>
<crewCount amount="4" max="6" class="mantis"/>
<aug name="SLUG_GEL"/>
<aug name="ROCK_ARMOR"/>
</shipBlueprint>
<!----------------------
AUTOMATED
--------------------->
<shipBlueprint name="WRAITH_ASSAULT" layout="wraith_assault" img="wraith_assault">
<class>Wraith-Assault</class>
<systemList>
<sensors power="1" max="1" room="0" start="true"/>
<weapons power="4" max="7" room="1" start="true"/>
<pilot power="1" max="1" room="2" start="true"/>
<oxygen power="1" max="1" room="3" start="true"/>
<engines power="3" max="5" room="4" start="true"/>
</systemList>
<weaponSlots>3</weaponSlots>
<droneSlots>0</droneSlots>
<weaponList missiles="0" load="WEAPONS_AUTO"/>
<droneList drones="0" load="DRONES_COMBAT"/>
<health amount="12"/>
<maxPower amount="13"/>
<crewCount amount="1" max="1" class="mantis"/>
<aug name="SLUG_GEL"/>
<aug name="ROCK_ARMOR"/>
</shipBlueprint>
<shipBlueprint name="WRAITH_SCOUT" layout="wraith_scout" img="wraith_scout">
<class>Wraith-Scout</class>
<minSector>1</minSector>
<systemList>
<sensors power="2" max="2" room="0" start="true"/>
<engines power="2" max="4" room="1" start="true"/>
<pilot power="1" max="2" room="2" start="true"/>
<oxygen power="1" max="1" room="3" start="true"/>
<weapons power="2" max="5" room="4" start="true"/>
</systemList>
<weaponSlots>2</weaponSlots>
<droneSlots>0</droneSlots>
<weaponList missiles="10" load="WEAPONS_AUTO"/>
<health amount="6"/>
<maxPower amount="10"/>
<crewCount amount="1" max="1" class="mantis"/>
<aug name="SLUG_GEL"/>
<aug name="ROCK_ARMOR"/>
</shipBlueprint>
<!----------------------
OTHER
--------------------->
<shipBlueprint name="ORI_PIRATE" layout="ori_pirate" img="ori_pirate">
<class>Ori Warship</class>
<systemList>
<pilot power="1" max="3" room="0" start="true"/>
<shields power="6" max="6" room="1" start="true"/>
<weapons power="4" max="4" room="2" start="true"/>
<medbay power="1" max="1" room="3" start="false">
<slot>
<number>-2</number>
</slot>
</medbay>
<doors power="1" max="2" room="4" start="false"/>
<oxygen power="1" max="1" room="6" start="true"/>
<sensors power="0" max="1" room="7" start="true"/>
<engines power="4" max="5" room="8" start="true"/>
</systemList>
<weaponSlots>3</weaponSlots>
<droneSlots>0</droneSlots>
<weaponList count="1" missiles="0">
<weapon name="BEAM_3"/>
</weaponList>
<health amount="16"/>
<maxPower amount="10"/>
<crewCount amount="1" max="1" class="slug"/>
<crewCount amount="1" max="2" class="energy"/>
<crewCount amount="1" max="1" class="human"/>
<aug name="SHIELD_RECHARGE"/>
</shipBlueprint>
<shipBlueprint name="HATAK" layout="jaffahatak" img="jaffahatak">
<class>Ha'tak</class>
<minSector>1</minSector>
<systemList>
<medbay power="2" max="2" room="1" start="true">
<slot>
<number>-2</number>
</slot>
</medbay>
<weapons power="2" max="2" room="2" start="true"/>
<sensors power="1" max="1" room="3" start="true"/>
<engines power="3" max="3" room="5" start="true"/>
<shields power="2" max="2" room="6" start="true"/>
<teleporter power="1" max="1" room="9" start="true"/>
<pilot power="1" max="1" room="12" start="true"/>
<drones power="4" max="4" room="13" start="true"/>
<doors power="1" max="1" room="14" start="true"/>
<oxygen power="1" max="1" room="15" start="true"/>
</systemList>
<weaponSlots>3</weaponSlots>
<droneSlots>2</droneSlots>
<weaponList count="2" missiles="0">
<weapon name="LASER_BURST_2"/>
<weapon name="LASER_BURST_2"/>
</weaponList>
<droneList drones="10" load="DRONES_GOAULD"/>
<health amount="30"/>
<maxPower amount="14"/>
<crewCount amount="4" max="4" class="human"/>
<boardingAI>sabotage</boardingAI>
</shipBlueprint>
<shipBlueprint name="TELTAK" layout="jaffateltak" img="jaffateltak">
<class>Tel'tak</class>
<systemList>
<medbay power="0" max="1" room="0" start="false">
<slot>
<number>-2</number>
</slot>
</medbay>
<cloaking power="3" max="1" room="1" start="true"/>
<pilot power="1" max="1" room="2" start="true"/>
<shields power="2" max="1" room="3" start="true"/>
<weapons power="2" max="2" room="4" start="true"/>
<oxygen power="1" max="1" room="5" start="true"/>
<engines power="3" max="3" room="6" start="true"/>
<doors power="1" max="1" room="7" start="true"/>
<teleporter power="0" max="1" room="8" start="false"/>
</systemList>
<weaponSlots>2</weaponSlots>
<droneSlots>0</droneSlots>
<health amount="15"/>
<maxPower amount="8"/>
<crewCount amount="0" max="0" class="human"/>
<boardingAI>sabotage</boardingAI>
</shipBlueprint>
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<!-- SG MODIFIED SHIP EVENTS -->
<ship name="WRAITH_A" auto_blueprint="SHIPS_WRAITH">
<escape chance="0.5" min="0" max="2" load="PIRATE_ESCAPE"/>
<destroyed load="DESTROYED_DEFAULT"/>
<gotaway>
<text>The ship jumped away.</text>
</gotaway>
<deadCrew load="DEAD_CREW_DEFAULT"/>
</ship>
<ship name="ORI" auto_blueprint="SHIPS_PIRATE">
<escape chance="0.5" min="0" max="2" load="PIRATE_ESCAPE"/>
<destroyed load="DESTROYED_DEFAULT"/>
<gotaway>
<text>The ship jumped away.</text>
</gotaway>
<deadCrew load="DEAD_CREW_DEFAULT"/>
</ship>
<ship name="WRAITH_AUTO" auto_blueprint="SHIPS_WRAITH_AND_AUTO">
<destroyed>
<text>With the Wraith ship destroyed you are free to collect the scrap.</text>
<autoReward level="MED">scrap_only</autoReward>
</destroyed>
<deadCrew>
<text>With the Wraith ship defeated you quickly salvage what you can.</text>
<autoReward level="MED">standard</autoReward>
</deadCrew>
</ship>
<ship name="HATAK" auto_blueprint="SHIPS_HATAK">
<destroyed load="DESTROYED_DEFAULT"/>
<gotaway>
<text>The ship jumped away.</text>
</gotaway>
<deadCrew load="DEAD_CREW_DEFAULT"/>
</ship>
<ship name="GHOST_SHIP" auto_blueprint="ORI_PIRATE">
<destroyed>
<text>The haunted ship is destroyed. It won't be able to trouble future travelers.</text>
<autoReward level="HIGH">standard</autoReward>
</destroyed>
<crew>
<crewMember class="ghost" prop="2"/>
</crew>
</ship>