Plasma Weapons

Discuss and distribute tools and methods for modding. Moderator - Grognak
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Knightmarez
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Joined: Fri Nov 08, 2013 3:30 am

Plasma Weapons

Post by Knightmarez »

For example
1 Ion damage, 1 System damage 1 damage weapons that don't require missiles.

Strength : Doesn't require ammo, Mixed damage, low chance of fire, v low rate of fire.
Weakness : 2-4 Power requirements, Slow bullet speed, low reload. No chance of breaching

To see a working example

10:00
http://www.youtube.com/watch?v=im0CwMFa-8M

It would be great to add these weapons. ranging from plasma shot I ....perhaps 2 power?
to plasma shot III , a 4 power ...1 shot weapon.

new graphic and sound, ....we could be good too go?

Maybe get drones to use it too?
agigabyte
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Re: Plasma Weapons

Post by agigabyte »

Ion, superheated, and both.
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R4V3-0N
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Re: Plasma Weapons

Post by R4V3-0N »

Is this a request or something your doing?...
All you did is list stats.

Also if I am not mistaken... due to the presence of ion damage, the hull and system damage will hit the shields room along with the ion when it's against shields.

so I don't think 1 normal, 1 sys, 1 ion will be okay for 2 energy, even with a slow projectile speed (can't be to slow or it won't be to logical) and such. it would be at 4 energy is you compare to to abilities of other weapons and take examples of similar weapons in mods.

besides that I still like plasma weapons.
R4V3-0N, a dreamer.
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Metzelmax
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Re: Plasma Weapons

Post by Metzelmax »

Does one single weapon really need a separate thread?
Here is the Stuff I made:
ImageImageImageImage
And stuff is always better than no stuff, right?
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Knightmarez
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Re: Plasma Weapons

Post by Knightmarez »

Well it's a series of weapons, and yes it needs a thread, because i want feedback on it.

So with regards to the balance, wouldn't making it slow (not as slow as mines) cause it to miss and also be unwieldy ....but would it not also help to balance it by simply reducing it's ROF?

That way you could make it cost 2 energy for plasma Ion, 3 energy for Plasma II and 4 for plasma III

better quality bullets with regards to the whole ion and system damage thing, but....rof is one of the lowest out of all the guns.

With regards to me making the guns yes, i'm working on the graphics as we speak. not sure on the EXACT details on how to make it appear on the market or in the enemy weapon lists....but that's for later

for now lets focus on what you guys want to see out of plasma weapons.

If blue options were added, what kind of things would it be?
agigabyte
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Re: Plasma Weapons

Post by agigabyte »

Weapon speeds don't affect chance to hit.
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R4V3-0N
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Re: Plasma Weapons

Post by R4V3-0N »

your method of balance: Projectile speed will do nothing to hit chance, the only variable on hit chance is the evade chance on the enemy. Seeing how your mentioning CE weapons I will use CE as a quote.

Those fast Light Lasers will not hit a target more often then a mine.

the only things that hit better at speed is defence turrets. (Projectile size also helps)

making the plasma projectile slow will make it only easier for it to be shot down by a defence turret II.
The only thing you will cause by making it slow is a chance of missing the enemy if it will FTL jump.

I think you should make 2 separate versions, 1 that is the norm, 1 that is super heated.


1 energy.
Old: (possible only found on starter ships or quests) 1 sys damage, 1 ion damage, low-medium fire damage.

2 energy.
Heated: 1 sys damage, 1 Hull damage, Medium (or) high fire chance (not 100% chance)
Normal: 1 ion damage, 1 Hull damage.

3 energy.
Heated II: 2 sys damage, 1 hull damage, High chance of fire.
Normal II: 2 ion damage, 1 hull damage.

4 energy.
Heated III: 3 sys damage, 2 hull damage. High chance of fire.
Normal III: 3 ion damage, 2 hull damage.

All weapons are similar to other vanilla weapons in terms of power, while in the case of the III's, it still only fires 1 projectile while a burst laser III fires 5.

By the way the above shouldn't be taken as law for Plasma weapons and for all we know we're not on the same page. You could be wanting a Plasma beam for all I know (which is, to give a quick warning. Will ion out enemy shields instantaneously along with zoltan shield and will give 5 bars of ion damage to the shield room + further damage.

You are free to do what ever you want for your weapon, for all I care you would want it OP and will make it fire 40 shots.

To make them appear on enemies you have to edit the weapon lists for enemies.
To make it appear in store make the rarity between 1 (common) to 5 (uncommon). 0 will not make it appear at all.


I want it at least faster then a ion projectile otherwise it wouldn't make that much sense.

BTW when you create the images can you post them here to see your progress?

Edit; Agigabyte beat me to it again, stupid lag!
R4V3-0N, a dreamer.
agigabyte
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Re: Plasma Weapons

Post by agigabyte »

R4V3-0N wrote:Agigabyte beat me to it again, stupid lag!
8-) We need a ninja emoticon.
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Knightmarez
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Re: Plasma Weapons

Post by Knightmarez »

I'm aware about the hit chance mechanics, and such a plasma beam sounds awesome, but would require the longest reload in the game and be inordinately expensive and rare.

My point is that would need to be a weapon that 'misses'.

So so far its 5 weapons

Old
1
2
3
and PlasmaBeam.

Sounds awesome.
Any-other ideas on how it should work?
agigabyte
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Re: Plasma Weapons

Post by agigabyte »

Knightmarez wrote:I'm aware about the hit chance mechanics

Why did you suggest that you could make the shot slow and therefore make it have a lower hit chance? :?:
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