Captain Edition: what i can add.

Discuss and distribute tools and methods for modding. Moderator - Grognak
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Knightmarez
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Joined: Fri Nov 08, 2013 3:30 am

Captain Edition: what i can add.

Post by Knightmarez »

As you guys may of read an earlier post ''community project'' you might therefore be aware of the work i've been doing. I am overhauling the player ships as of late, it's not limited to just that....

Now i know that in the latest version of captain's edition CE weapons were added, but i'm going a bit further than that.
In the long term i want to have my work become part of the Captian's edition.
How should i go about showing you my work when it is done?
How will i share the files (currently i've just been gmailing some friends, it is well received).

Is there anything you guys would like to see?
What details do you want to know about my work?
dalolorn
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Re: Captain Edition: what i can add.

Post by dalolorn »

It's not "you guys." As far as I know, Sleeper's making most of this stuff by himself, incorporating parts of other mods if they're appropriate for whatever he wants to make next, AND if he's been given permission to do so.
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Kieve
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Re: Captain Edition: what i can add.

Post by Kieve »

I would like to see you do your own thing and not be concerned about being "accepted" by this mod or that - even CE.

Try new things, push the game in exciting new directions to the best of your ability, or at least make an attempt to implement something you think would be neat. Captains Edition may be the de-facto mod expansion at the moment, but it's built on the work of everyone who came before it, and continues to expand because of innovation - not just within the mod but from other ideas that have been incorporated into it.

You'll never find your way forward if you keep looking over your shoulder.
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Knightmarez
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Re: Captain Edition: what i can add.

Post by Knightmarez »

Well that's all good and well but right now i guess i'll just have to gmail you my mod to people on this forum, i guess that's all i can do right now.

In the mean time my custom textures for the 'hull' and rooms of each ships are coming along nicely.
richeygator
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Re: Captain Edition: what i can add.

Post by richeygator »

Knightmarez wrote: How should i go about showing you my work when it is done?
How will i share the files (currently i've just been gmailing some friends, it is well received).
I have to personally recommend dropbox.com as you get 2 gigs of free data for singing up
Then just link the file page in your post
I dont have a god complex,you have a mortal complex
Ksky
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Re: Captain Edition: what i can add.

Post by Ksky »

Add an option to disable rebel fleet pursuit to this mod!
Ksky
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Re: Captain Edition: what i can add.

Post by Ksky »

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Knightmarez
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Captians Edition : Asteroid-belt-Bases.

Post by Knightmarez »

I was pondering to myself how these asteroid-base-missions could be improved upon.

====idea 1=====
Blue option for peaceful station. If you have a Beam weapon or Drone you can 'mine' and gain the augment 'raw asteroid ore' for trading.
Using drone cost -1 drone, with the message 'you keep mining till it gets popped by a stray rock'.
Also the ability to buy the augment as a Blue option. rebel fleet advances due to time used in each of these options.
reward for mining is selling some of the rock to station AND getting raw asteroid ore augment.

===idea 2 ====
I've noticed that some pirates 'flee to an asteroid belt'. I was wondering, if, when fighting the asteroid base, once it goes past a certain point in health (2/3rds?) if as a result of breaking it apart you 'move' to a 'new' asteroid belt where the rate of rocks hitting both yours and the stations shields increases......

====idea 3 ====
Can a new augment be made that acts as crystal shards, but has its own name, and causes small asteroids to fly off at the player slowly, without shield penetration? it's basically a modded version of crystal shards with rarity zero that asteroid stations would come equipped with?
NEVER MIND

==== idea 4 ====
unique weapon list that has an in crease in the probability of Hasta and Mini-beams, nagita and glaives.....
unique drone list that is always defense or beam drones.
a few ions mixed in.
They rely on the environment to take down your shields, and then they cut you apart with their mining equipment.......If lasers are used in mining, which makes sense, that that theme should be expanded upon and intensified.

===== idea 5 ====
weapon mounts facing up down, left right, etc....to look more like a 'random asteroid belt station'
Scythe beam is specifically mentioned as an industrial beam, therefore the asteroid base should have a series of 2x1 rooms touching each-other so that Maximum damage can be done quickly with said beam, like.....8 in a row in the middle ?
HP of the asteroid base should also be increased, after all, its basically a giant rock.

=====idea 6====
more unique storyline randomly made story-trees, including the hostile take over of opposing mining stations in the sector (preferred if you do boarding action), to 'investigate strange blue asteroid (crystal ship encounter), Please go kill Rebel 'tax collector'. (question option to go fight corporate JM ship.)

To be continued....add your own ideas.....
Last edited by Knightmarez on Thu Dec 05, 2013 8:00 am, edited 2 times in total.
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R4V3-0N
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Re: Captians Edition : Asteroid-belt-Bases.

Post by R4V3-0N »

idea 3 will result in the normal crystal vengeance becoming the new one because the effect is hardcoded meaning the only thing you can do is change name, price, rarity, and the shard images. meaning your crystal cruiser will start shooting rocks if it gets hit.

idea 4, why focus on beam weapons? only because of that 1 event where you use a beam to cut a pirate ship out distress beacon? personally I think heavy lasers, and missiles, a mix of stereotypical pirate and rock weapons.

idea 5, right and up can work, but not left and down, also the right ones will still fire up.

Idea 6 I am not that sure....

you should have made this a post to the normal thread for CE.
R4V3-0N, a dreamer.
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Knightmarez
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Re: Captians Edition : Asteroid-belt-Bases.

Post by Knightmarez »

==thread placement==
It's better for discussion to keep threads focus, for future referencing and organizing ideas to be easily accessible. maybe someone comes up with an idea and doesn't want to have to answer page 34's question on page 53.

==beam weapons==
Beam weapons should totally be the theme for the asteroid belt. Yes it's only one blue option....so lets expand upon it.
Let the rebels be the 'use-any-gun-generic-guys'. let everyone else have flavour.

===crstal shard mod===
Crstal shard's are then out of the question.., i just figured there might be away to make a 2nd crystal shard augment......programming wise would operate identically, but would have different stats and graphics?....or is it so hard coded not even that is possible?

i just want to see more rocks flying everywhere XD

What about the 'event' of the station getting damaged, then both sides getting moved to an asteroid belt with a higher rate of collisions ? ("the base is exploding and rocks are bouncing around everywhere now!".... )

is that script-able? ...i mention an event where one goes from empty space , then chasing a pirate to an asteroid field....can one go from a field to a thicker more dangerous field?
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