No, I'm actually saying that maul beam should get nerfed, as it's godmode weapon, nowMr. Mister wrote:Arty the second should get its power usage reduced by one, and there shall be a new Arty the Third, with four power, Arty the Second's current long cooldown, 3 damage per shot and 2 shield piercing?

But, Sleeper mentioned that he already did something about it, so it's probably all moot, anyway

There is some nice augment called, literally, "beacon access kit". I don't want to spoil anything, so I'll just say that it allows you to do some nice things on empty beacons (although, if you have ammo factory too, you can only do *one* action at empty beacon, so you would need to choose each time how you want to "spend" free beacon time). Funny enough, I'm getting beacon access kit on *almost* every playthrough lately, but it's, probably, a RNG kindnessdalolorn wrote: FTL beacon access augment? What?

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Finally met the bounty hunter! Killing BB itself was easy, but her (in my case, it was "she") ship was indeed irritating cookie, esp. for boarding based players.
Funny fact - before, I was playing with slug ship, and got that event ~10 times, always using blue option, and always getting "no one is here" result. Was it RNG too, or it is actually only one possible outcome for that blue option? If yes, it would be nice to have some diversity, like detecting BH and taking her/him by surprise (with some handicap against auto ship, or something... Or, maybe, it would be better idea to give *another* blue option after using slug one (is it possible?), if we have AP drone, to send it after intruder? Would give poor, unused AP some additional purpose in life, other than eliminating spiders on backwater stations

/Estel