Alrighty, I have been using transparent bg for all my images (ship, cloak, floor) all working, but when it comes to weapon they're black boxes.
<!-- Weapons -->
<animSheet name="Phantom_weapon" w="324" h="71" fw="27" fh="71">weapons/Phantom_weapon.png</animSheet>
<weaponAnim name="Phantom_weapon">
<sheet>Phantom_weapon</sheet>
<desc length="12" x="0" y="0"/>
<chargedFrame>6</chargedFrame>
<fireFrame>10</fireFrame>
<firePoint x="18" y="14"/>
<mountPoint x="6" y="55"/>
<chargeImage>weapons/Phantom_weapon_glow.png</chargeImage>
</weaponAnim>
<!-- Projectiles -->
<animSheet name="Phantom_weapon_fire" w="200" h="20" fw="50" fh="20">weapons/Phantom_weapon_fire.png</animSheet>
<anim name="Phantom_weapon_fire">
<sheet>Phantom_weapon_fire</sheet>
<desc length="4" x="0" y="0"/>
<time>0.50</time>
</anim>
Images i've hardly, if even, worked on until i got things worked out.
http://www.mediafire.com/download/ccb35 ... Weapon.png
http://www.mediafire.com/download/ui0l5 ... n_fire.png
<weaponBlueprint name="Phantom_weapon">
<type>LASER</type>
<title>X-70 Light Cannons</title>
<short>X-70 Cannon</short>
<desc>Custom designed cannons to fit the Phantom X-70B.</tooltip>
<damage>1</damage>
<shots>1</shots>
<sp>0</sp>
<fireChance>2</fireChance>
<breachChance>2</breachChance>
<cooldown>8</cooldown>
<power>1</power>
<cost>70</cost>
<bp>6</bp>
<rarity>1</rarity>
<image>Phantom_weapon_fire</image>
<launchSounds>
<sound>heavyLaser1</sound>
<sound>heavyLaser2</sound>
<sound>heavyLaser3</sound>
</launchSounds>
<hitShipSounds>
<sound>hitHull1</sound>
</hitShipSounds>
<hitShieldSounds>
<sound>hitShield1</sound>
<sound>hitShield2</sound>
<sound>hitShield3</sound>
</hitShieldSounds>
<missSounds>
<sound>miss</sound>
</missSounds>
<weaponArt>Phantom_weapon</weaponArt>
</weaponBlueprint>