When playing FTL, I felt a feeling of nostalgia. It reminded me so much of Star Control, a game I used to play when I was small. So, it came to me: I can create Star Control ships in FTL, and soon, I can possibly make a campaign based on Star Control! Well, for now, just the ships. So far, I have only one ship done, but I have started working on the next.
Currently Finished:
The Spathi Eluder
Replaces Engi A
Mediafire Link
4Shared Mirror
Currently Working On:
The Chmrr Avatar
Temporarily scrapped due to extreme bugs.
Tell me if anything is broken, or needs fixing.
If you want to help out with this, then you can just PM me what you can do!
[SHIPS][WIP] Star Control
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[SHIPS][WIP] Star Control
Last edited by ScumLord on Mon Oct 21, 2013 3:29 am, edited 1 time in total.
- NewAgeOfPower
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Re: [SHIPS][WIP] Star Control
I loved star control. Eager to see your mod running.
Requiem. The first in the Ascension trilogy. Current version: 0.6 BETA.
Get your Ascension Faction siggys here!
Get your Ascension Faction siggys here!
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Re: [SHIPS][WIP] Star Control
Been trying to work on that, with no success. The ships just do not translate...
You can make a Yehat fairly easily. No other ships have shields (Utwig isn't really the same).
You could create Chmmr with 2x MK2 defense drones and artillery beam, but it'll be a boring ship.
The Vindicator is the only good possibility, I think, if you make the drones after your fleet ships.
Crew can actually fit fairly nicely to the FTL variety -
Syreen Slugs, Chmmr Zoltans, Mantis Shofixti, Spathi Engies, us boring Humans and whomever the Rockman.
All in all, I'll be very happy to play the mod.
You can make a Yehat fairly easily. No other ships have shields (Utwig isn't really the same).
You could create Chmmr with 2x MK2 defense drones and artillery beam, but it'll be a boring ship.
The Vindicator is the only good possibility, I think, if you make the drones after your fleet ships.
Crew can actually fit fairly nicely to the FTL variety -
Syreen Slugs, Chmmr Zoltans, Mantis Shofixti, Spathi Engies, us boring Humans and whomever the Rockman.
All in all, I'll be very happy to play the mod.
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Re: [SHIPS][WIP] Star Control
Nice! Looking forward to the finished product!
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Re: [SHIPS][WIP] Star Control
As far as races are concerned:
Slugs= Umgah, Spathi, or Melnorme
Rockmen= Thraddash , Ur-Quan, or Orz
Mantis = Ilwrath , Yehat, or Supox
Humans= Humans, Syreen, or Druuge
Engi= Shofixti , Utwig, or Pkunk
Zoltan= Arilou, Mycon, or Vux
Crystal = Chmrr (perhaps Chenjesu?)
Slugs= Umgah, Spathi, or Melnorme
Rockmen= Thraddash , Ur-Quan, or Orz
Mantis = Ilwrath , Yehat, or Supox
Humans= Humans, Syreen, or Druuge
Engi= Shofixti , Utwig, or Pkunk
Zoltan= Arilou, Mycon, or Vux
Crystal = Chmrr (perhaps Chenjesu?)
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Re: [SHIPS][WIP] Star Control
The biggest paradigm shift between FTL and Starcon is in the realm of base damage. If you take each universe's game model and made them equivalent, ship designs based on FTL game mechanics become much more doable. Assume that everyone has basic shields, and a yehat terminator has a zoltan overshield and Twin Burst Laser IIIs, and you would fear one greatly in any battle!
Hopefully FTL advanced will give tools that will greatly enhance the moddability of ships to give us the ability for unique powers employed by different star control races
Hopefully FTL advanced will give tools that will greatly enhance the moddability of ships to give us the ability for unique powers employed by different star control races
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Re: [SHIPS][WIP] Star Control
Amazing, simply amazing.
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Re: [SHIPS][WIP] Star Control
the star control campaign should have no fleet chasing you and when jumping to a new sector you can go any direction to any sector costing more the further away it is and the final battle is in the middle of map to make it like sc2 is that possible