Note: Tutorial is crude. Procedure is inelegant.
Disclaimer: You're going to have to understand how event structures work. CaptainShooby's tutorial is pretty good for basics, but you'll need some more hands-on experience.
Ever get aggravated at not being able to create the exact role-playing atmosphere you want?
Annoyed at how gender="" and sex="" simply does nothing, in the <crewMember> parameter?
First step, decide what your characters names & genders are.
For example, suppose you want to have a male "Riker" & female "Troi" on your starship...
Go create a names.xml.append in your mod folder.
add to the male list
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<nameList race="human" sex="male">
</nameList>
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<name>Riker</name>
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<nameList race="human" sex="female">
</nameList>
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<name>Troi</name>
Now go back to your event.xml.append file, and add:
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<crewMember amount="1" class="human">Riker</crewMember>
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<crewMember amount="1" class="human">Troi</crewMember>
Zip up your mod, rename and test it out.
Hat tip to both kartoFlane & Sleeper Service for untangling my SNAFUs and allowing me to confirm gender & sex parameters do nothing.