Making a new ship need some help

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Jonkenden
Posts: 3
Joined: Tue Oct 08, 2013 9:12 am

Making a new ship need some help

Post by Jonkenden »

Hello all, long time player now getting into modding. I have a full ship made and ready to go using kartoFlane's ship editor. But the ship has 0 hull, no crew and no weapons at selection. It also blows up the instant it's shown on screen.

So im wondering how do i add the hull, crew and weapons? I think it's the XML files i need to poke around in? Is there an editor i should use for this? I don't want to wreck my original install so im using a mod manager to load my own ship. Any advice and/or help would be welcome.

"edited to fix mixup"
Last edited by Jonkenden on Tue Oct 08, 2013 10:56 am, edited 1 time in total.
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kartoFlane
Posts: 1488
Joined: Mon Jan 14, 2013 10:20 pm

Re: Making a new ship need some help

Post by kartoFlane »

I've created an editor that seems to be good enough for most people here. Link
Superluminal2 - a ship editor for FTL
Jonkenden
Posts: 3
Joined: Tue Oct 08, 2013 9:12 am

Re: Making a new ship need some help

Post by Jonkenden »

Oh god, just reread my own post and noticed I made an error.

I am using Slipstream modmanager to load my mod with, and i made the mod with your Editor. Sorry about that. I'll correct the OP to reflect this after.
kartoFlane wrote:I've created an editor that seems to be good enough for most people here. Link
Thank you a ton for that editor it has helped me alot. But i must have missed something because as i said earlier the hull, starting weapons and what crew the ship have is not set. Is this moddable options i just missed in your editor?

"edit"

Geeze, just found the properties button. Sorry for being so blind : ) Thanks a ton for the great editor!
dalolorn
Posts: 532
Joined: Sun Sep 23, 2012 8:06 am

Re: Making a new ship need some help

Post by dalolorn »

You can also manually edit the blueprint Superluminal outputs in blueprints.xml.append to change the stats yourself. The tag names are pretty intuitive, in my opinion, so as long as you don't make typos or try to do something REALLY stupid...
Jonkenden
Posts: 3
Joined: Tue Oct 08, 2013 9:12 am

Re: Making a new ship need some help

Post by Jonkenden »

dalolorn wrote:You can also manually edit the blueprint Superluminal outputs in blueprints.xml.append to change the stats yourself. The tag names are pretty intuitive, in my opinion, so as long as you don't make typos or try to do something REALLY stupid...
I see, well the editor provided works fine now that i found how to use it to edit with. Of course i discovered my ship was way too long. Gotta resize it a bit. Thank you anyhow : ) Good to know alternatives
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