The Engi Beatdown Squad

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Kierany9

The Engi Beatdown Squad

Post by Kierany9 »

Note: The images don't fit and I can't find the resize on these forums. Right-click and click View Image for the full-size version.

Honestly, the idea of a full engi/human crew was more of a burden for me than a dream. Boarders were impossible to deal with(I never ran into an anti-personell drone) and a teleporter crew, one of my main win conditions was impossible. By the last stand I had 5 engies and 3 humans. Not a mantis, rock or crystal in sight.

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This isn't going to end well...

Threepio(Starting) was on engines, Artoo(Starting) was the pilot, Luke(Starting) was in charge of weapons and Banks(Sector 2) was on shields. The rest of the crew came later(Sectors 4-7) so I had Sem and Caris as my combat personell and Joel and Butters as the repair squad. Or so I intended it to be, because most of the time, the four of them would gang up on any boarders and murder them, with or without medbay. I was honestly surprised when my Engis annihalated a rockman+2 slug boarding crew as well as a dual mantis crew. And then repair some systems at 5x speed, which was always fun. With 3 shields, 51% evade, level 2 cloak and a ninja repair crew, I blasted my way through the Last Stand, alternating between Anti-Ship I + Defense I and Anti Ship II drones while dropping bombs everywhere, ionizing systems to death and haleberding anything in my path. I even survived the dreaded boarding drones+power surge of phase 2. The Engi Beatdown Squad took quick care of the drone, surprisingly enough. I took a beating, but I shrugged it off.

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Is it even possible to have a broken system for more than 10 seconds with 5 engis repairing it?

Phase 3 was hellish. I got hit in both drone control and cloak early on, and the intruders got into piloting(and the medbay got conveniently bombed), as well as weapon control. It took all my skill and luck to avoid the constant power surges and rockets. It even regened it's zoltan shield just as I was going to deep-fry it with my Halebert beam. It's regular shields were up again though, so I powered up the small bomb. Because I had spare missiles...right?

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With half of my crew dying, and having several damaged systems, this fight could go either way.

In the end, the 2 spare engis fixed up the broken systems and the humans took care of the boarders. The Flagship's shields were ionized for a few brief seconds, and one last Haleberd beam dealt the finishing blow, tearing the ship apart, granting me my second ever victory(first with the Engi A).
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The Domo Arrigoto emerges victorious! I am really pleased with this run: my first victory with the Engi A and my second victory overall(My other win, with the Red-Tail, also had a Star Wars themed starting crew).

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5thHorseman
Posts: 1665
Joined: Sat Mar 02, 2013 2:29 am

Re: The Engi Beatdown Squad

Post by 5thHorseman »

Quite the tale, and quite the scrappy win! Those are the most memorable, for sure :)

I am not a fan of the lack of resize on the forum, but I've found if you resize your images to 665 wide they fit quite nicely. If a flat resize or crop won't work, I upload 2 images and do this:

Code: Select all

[url=http://url.to/larger_image.jpg][img]http://url.to/smaller_image.jpg[/img][/url]
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UltraMantis
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Re: The Engi Beatdown Squad

Post by UltraMantis »

Alternatively you can add screenshots as attachments, then link them inside the post. They are still smaller but have scrollable borders you they can be seen in entirety.
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zeek
Posts: 92
Joined: Wed Jul 03, 2013 7:02 pm

Re: The Engi Beatdown Squad

Post by zeek »

Aw come on even with that crew you can use boarding strategies. I recently did a play through where I dismissed any crewmember that wasn't a human. I still used boarding for most of my kills. I got 4 humans fully leveled up for fighting and I got a level 3 teleporter. With that setup and an ion bomb I was able to take out the crew on the flagship. Might have taken more time but even if one of them was an engi I think I still would have finished them all off eventually.
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