Drone Turret Spin/Turn Rate
- NewAgeOfPower
- Posts: 289
- Joined: Wed Jan 02, 2013 1:52 am
Drone Turret Spin/Turn Rate
Been going through many mods, and looked up the index. Is there a XML parameter or other ways to increase/decrease turret spin rate for drones?
- Sleeper Service
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- Joined: Sun Mar 24, 2013 8:49 pm
Re: Drone Turret Spin/Turn Rate
Nope, they always spin pretty fast.
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- Posts: 2125
- Joined: Thu Sep 20, 2012 3:17 pm
Re: Drone Turret Spin/Turn Rate
I think DryEagle made a hyperactive Defense Drone. Escort Duty mod i think. Though it may just be faulty memory on my part.
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- Posts: 532
- Joined: Sun Sep 23, 2012 8:06 am
Re: Drone Turret Spin/Turn Rate
I think it was hyperactive as in "shoots really often". Doesn't do a thing to the turret turn rate, if I'm not mistaken, but reduces the delay between realizing that there's two missiles headed your way instead of one.
- NewAgeOfPower
- Posts: 289
- Joined: Wed Jan 02, 2013 1:52 am
Re: Drone Turret Spin/Turn Rate
I see. Another question: what causes a drone to target missiles, lasers/ionshots/etc, or both?
- NewAgeOfPower
- Posts: 289
- Joined: Wed Jan 02, 2013 1:52 am
Re: Drone Turret Spin/Turn Rate
EDIT: Herp Derp, almost certainly <Level>
EDIT2: How do I make a drone cost more drone parts?
EDIT2: How do I make a drone cost more drone parts?
Last edited by NewAgeOfPower on Sun Oct 06, 2013 9:47 am, edited 1 time in total.
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- Posts: 532
- Joined: Sun Sep 23, 2012 8:06 am
Re: Drone Turret Spin/Turn Rate
I do not believe such manipulation is possible. All drones that I know of in all the mods cost 1 drone part, and you cannot use events to monitor their use and deduct further parts or something.