FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
-
- Posts: 532
- Joined: Sun Sep 23, 2012 8:06 am
Re: FTL Captain's Edition 1.055e
Such action will also make it impossible to spawn space stations through any means. Not sure if any other CE-specific craft will be deleted, though.
- Sleeper Service
- Posts: 2275
- Joined: Sun Mar 24, 2013 8:49 pm
Re: FTL Captain's Edition 1.055e
True, stations are al spawned in new events. The enemy layouts from the New Enemy Classes component should continue to appear.
-
- Posts: 14
- Joined: Sat Nov 24, 2012 6:07 pm
Re: FTL Captain's Edition 1.055e
I have a bug with non-appearing quest markers. There is a new event where a visit to a bar results in a contract from a trade federation woman, who wants you to kill some pirates. They promise expensive cargo in return.
The quest marker for the pirate shows up, and after killing the pirate, my dialog mentioned "quest marker added to next sector". The next sector did not contain a quest marker, however. May want to look into this.
The quest marker for the pirate shows up, and after killing the pirate, my dialog mentioned "quest marker added to next sector". The next sector did not contain a quest marker, however. May want to look into this.
- Sleeper Service
- Posts: 2275
- Joined: Sun Mar 24, 2013 8:49 pm
Re: FTL Captain's Edition 1.055e
Hm if you get the message then the marker should appear. Alright, I'll check it out...
-
- Posts: 13
- Joined: Fri Jul 26, 2013 3:26 am
Re: FTL Captain's Edition 1.055e
A wiki would be nice... I have no IDEA what most of the weapons are. Especially the one that looks like a mix between the effector and a super missile launcher that fires 5 rockets that can't be shot down. Still amazing.
Last edited by videogameguy54 on Sat Sep 28, 2013 2:56 pm, edited 1 time in total.
-
- Posts: 11
- Joined: Sun Sep 22, 2013 4:51 am
Re: FTL Captain's Edition 1.055e
im working on some events and noticed inside your traitor event you have one crew die and another random human crew member spawn. this works but if you don't have a human in your crew it seems kinda weird. you can actually change this to <crewMember amount="-1" class="traitor"/> and it will take a random crew member and spawn him as an enemy keeping the same name, sex, race and without using the teleporter animation.
i've got about 5 or 6 events so far. one of them is a working casino station with three games and a quest. its probably the best one i've made imo but i think the others are pretty good too. i was hoping you might want to add them to your mod. if you have any interest in taking a look at what i've got done so far let me know and i'll post them.
i've got about 5 or 6 events so far. one of them is a working casino station with three games and a quest. its probably the best one i've made imo but i think the others are pretty good too. i was hoping you might want to add them to your mod. if you have any interest in taking a look at what i've got done so far let me know and i'll post them.
- Sleeper Service
- Posts: 2275
- Joined: Sun Mar 24, 2013 8:49 pm
Re: FTL Captain's Edition 1.055e
Seriously? That's great, Ill try that! I thought I remembered the vanilla game does replace your crew with a human in the pseudo Zombi infection event as well. I'll have to check that out.jollyolly wrote:you can actually change this to <crewMember amount="-1" class="traitor"/> and it will take a random crew member and spawn him as an enemy keeping the same name, sex, race and without using the teleporter animation.
Sure, maybe PM them so they don't become potential spoilers.jollyolly wrote:i've got about 5 or 6 events so far. one of them is a working casino station with three games and a quest. its probably the best one i've made imo but i think the others are pretty good too. i was hoping you might want to add them to your mod. if you have any interest in taking a look at what i've got done so far let me know and i'll post them.
-
- Posts: 80
- Joined: Sun Sep 22, 2013 5:40 am
Re: FTL Captain's Edition 1.055e
Cluster ion bomb haven't texture (only black square) for bombs.
Last edited by Nider_01 on Sat Sep 28, 2013 3:36 pm, edited 1 time in total.
-
- Posts: 13
- Joined: Fri Jul 26, 2013 3:26 am
Re: FTL Captain's Edition 1.055e
I just found a major bug. I was trying out the Engi B ship because it looked cool, and I went along the pirate route the first time, because I thought, "Hey, I only have one crew! Then that means there won't be a mutiny!" But no. The events still ended up going the same way, and I ended up killing my one crew member with an anti-border drone, ending the game instantly. I'm not sure how you are going fix this, but, it does seem weird that the one person aboard the ship would send a drone to kill him.
- Sleeper Service
- Posts: 2275
- Joined: Sun Mar 24, 2013 8:49 pm
Re: FTL Captain's Edition 1.055e
I globally assume that the player is not one of the physical present crewmen on the ship. I always imagine him/her as a kind of separate captains person that can't pilot the ship alone and always dies last. The actuall pilot is more a kind of navigator, someone that still takes orders from you. This interpretation of the players position is also important for a few other events (applies for traitor event as well, see the "putting the gun to your own head" scenario mentioned above). If you have only one crewmen on the ship the you should probably do your best not to anger your last remaining friend in the universe.
You are of course right, there is no way to get around that "problem" other than that simply taking this different perspective on who you, as the player, actually are. So its either a little bit of imagination, or removing the whole piracy thing entirely. Which is not really considered.
Ion bombs will be checked, I'll probably release another small update soon.

You are of course right, there is no way to get around that "problem" other than that simply taking this different perspective on who you, as the player, actually are. So its either a little bit of imagination, or removing the whole piracy thing entirely. Which is not really considered.
Ion bombs will be checked, I'll probably release another small update soon.