Despite my love for custom names i was just about to complain about it (after jumping to "Scattered empire" in pursuit of rebels, just to found myself in Rock's Homeworlds 0_o), *BUT* you convinced me again. If it's indeed the case, that after some time and experience, we will start to see a pattern in naming, then really, you've achieved something great - recreating feel of getting to know this game for the first timeSleeper Service wrote:The sector names might seem confusing and random at first. But the naming follows a system. Parts of the names are indicators that can tell you where you are actually going. The sector naming is just like Vanilla FTL: you will get to know things better after some time and gain more control. Faction suffixes would not be possible, as there is way to little space on the beacon map interface.

/Estel
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Just a little "feedback-on-feedback" - I'm all against increasing chances to appear for new enemies. It would make this mod feels more like total conversion - now, new enemies are something surprising and entertaining. It's really nice to get surprised on your 300+ playthrough.
Just keep in mind problem with many (most) "fantasy" settings multiplayer pseudo-rpg's - plain human seems to be most rare sight in the world. I don't want situation, when standard enemy fighter/bomber/whatever will be a rarity, outnumbered by all kinds of "weirdo" ships.
Imo, current balance old/new ships appearances is close to natural.