It's... inactive.Omen267901 wrote:Just out of curiosity, how is this coming along?
If anyone were working on it, they'd be reporting what they were up to here.
It's... inactive.Omen267901 wrote:Just out of curiosity, how is this coming along?
I seeVhati wrote:It's... inactive.Omen267901 wrote:Just out of curiosity, how is this coming along?
If anyone were working on it, they'd be reporting what they were up to here.
See: this post.Unknownhero wrote:My only beef with this project is that by starting out trying to make the engine modable more work has spent trying to make things easier to change than actually building the engine to run a vanilla version of the game.
My suggestion would to make the game first run in code mimicking vanilla at about 90% accuracy then move on to porting in scripts that can be easily changed by modders.
From what I could tell, it replaces the entire theme hierarchy - not parts of it. The xml determines the structure of what is, or can ever be, on the screen, and the code modifies position, visibility, etc.Unknownhero wrote:TWL is looking to be a problem for me too. Once it loads the theme I have no easy control over the background or menus or the flashy text.
I have to dig around and find out what thememanager is.
There's this, to convert a BufferedImage into a TWL Image, for a Widget's setBackground. Each platform has its own way of creating BufferedImages (Oracle's ImageIO / Android's BitmapFactory).
Or this to use TWL's built-in image decoder.Code: Select all
LWJGLRenderer r = overdrive.renderer; LWJGLTexture tex = r.load( textureUrl, ... ) Image image = tex.getImage(crop args) widget.setBackground(image);
DiEvAl had an experimental ship branch on github, as illustrated by posts here.Unknownhero wrote:a ship on it with interiors exposed. Then I can work on the actual mechanics like doors/power/crew and fire hopefully.
Time spent learning is time spent not reinventing the wheel... at least when you're learning about a wheel you'd ultimately want.Which means more time spent learning how and less time actually working.