Regarding CE.
I understand what you meant by "patch" now. I would personally not object to treating it as a base game (or enhanced base game) and would not mind trying to make a mod compatible with it. After all, it would only mean more people would play the mod.
Regarding DLC.
Crap, not crap. Evil, not evil. I don't know. It can be abused for a quick buck, but it can also serve as a source of income for deserving developers. I have read some criticism of the SOTS The Pit DLC, but i still want to buy it. I like the base game and don't mind spending a few extra bucks for moar stuff. Basically, if the game is good enough, and the DLC is being developed by the same people, then i will usually be inclined to buy it. Game maker's income is a weird thing to sort out morally. It's also difficult to establish the value of a game. Some of my friends whine that 10$ is far too much for FTL, i don't even try to argue. I just mention that 4 or 6 dollars is hardly a difference and leave the conversation at that.

I judge a game by the amout of time it's still enjoablye and how close it comes to hitting that "sweet spot" for me.
The only reason i even mentioned DLC is because it has been asked for often enough (for FTL) and because i wanted to clear up the patch vs DLC confusion, which i now see didn't exist.
I understand what you mean about community efforts surpassing what the original developers had in mind. Project Reality for BF2 is probably the finest example, and some KSP community works are part of the official game already (along with several modders). Another game that is virtualy useless without a community "unofficialy official" patch is Vampire The Masquearde - Bloodlines. MOO3 also lived an extended life thanks to patches (though in the end it was not enough).
Is Captains Edition on it's way of becoming something like that for FTL. Maybe. It's a grand effort and similarly to Infinite Space, irreplaceable for some players. Probably yes.
Regarding patches.
No priviledged info, but in the past the devs have collected bug reports or other issues from the Tech Support forum and GetHelp, and a patch was being developed more or less constantly. No ETA, it was just released when enough work had been done and the new version was stable enough to release.
This was the case with all previous patches and Matthew has posted in the Tech Support forum several times hinting that certain fixes will appear in the next patch. So based on that info, one patch is definetly coming.
As for the future, well as new hardware comes out and OSs are updated, FTL will need to stay compatible. That plus the fact that even today, some bugs are being discovered and that some drivers are still causing problems with wonky OpenGL support makes me think that we will see periodic updates.
As for content.... the only ones that know are them. and they aren't telling.
