Different Artillery?

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ChrisM1A2
Posts: 34
Joined: Wed Aug 14, 2013 1:54 am

Re: Different Artillery?

Post by ChrisM1A2 »

Yeah, I had meant replacing the flagship, not having a second. I think captain's edition's cruiser are probably as close to having multiple flagship as we need. :) Although I still haven't gotten to try that one yet, still have another mod I want to try first. And I'll have to check out Sonata TC then. I think I've done enough messing around with a player ship (although I still haven't balanced it yet), and want to take a look at modding an enemy ship, see what sort of things are possible. For example, one of the things that I think was really cool with captain's edition was battle stations.
speedoflight
Posts: 660
Joined: Mon Feb 18, 2013 11:08 am

Re: Different Artillery?

Post by speedoflight »

You can make any flagship you want, you just need to put more artillery weapons and make the ship as bigger as possible lol, thats all.. i mean, as far as you know the basics of modding in FTL, you can make your own flagships if you want..
My currently mods / wips ->
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WildCard65
Posts: 5
Joined: Tue Aug 20, 2013 6:04 pm

Re: Different Artillery?

Post by WildCard65 »

Why not trying putting in multiple artillery system blueprints so the game and any ftl editor realize and see multiple unique artillery systems.
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kartoFlane
Posts: 1488
Joined: Mon Jan 14, 2013 10:20 pm

Re: Different Artillery?

Post by kartoFlane »

WildCard65 wrote:Why not try putting in multiple artillery system blueprints so the game and any ftl editor realize and see multiple unique artillery systems.
We simply can't. New system blueprints are not recognised by the game at all. We can only override existing ones.
Superluminal2 - a ship editor for FTL
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Ora_unit_SR388
Posts: 190
Joined: Fri Apr 12, 2013 2:41 pm

Re: Different Artillery?

Post by Ora_unit_SR388 »

I am reworking the boss.
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You cannot edit the vindicator (is that how you spell it) beam, but you can add multiple artillery rooms to enemy ships, and get bossweps.
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