Enemy ships autoblueprint

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Metzelmax
Posts: 364
Joined: Wed Sep 26, 2012 7:59 am

Enemy ships autoblueprint

Post by Metzelmax »

The only thing I dont stand about the autoblueprints is the

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<maxPower amount ="7"/>
tag. I have no clue what it does, since -like in this example from a Rebel ship- the power stated there is not even enough to power up the shields. So what does it then?
Here is the Stuff I made:
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And stuff is always better than no stuff, right?
dalolorn
Posts: 532
Joined: Sun Sep 23, 2012 8:06 am

Re: Enemy ships autoblueprint

Post by dalolorn »

Maybe it's the basic power the game adds to? Just guessing.
speedoflight
Posts: 660
Joined: Mon Feb 18, 2013 11:08 am

Re: Enemy ships autoblueprint

Post by speedoflight »

There is nothing weird about that, max power = 7 , thats the maximum ammounth of power that enemy ship can use.. a shield level 1 will use 2 power bars, you will have still 5 more to use in other systems..
My currently mods / wips ->
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Metzelmax
Posts: 364
Joined: Wed Sep 26, 2012 7:59 am

Re: Enemy ships autoblueprint

Post by Metzelmax »

That is taken from the normal rebel ships you encounter through out the game. And I am pretty sure in sector 7 you cant go anywhere with 7 power
Here is the Stuff I made:
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And stuff is always better than no stuff, right?
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kartoFlane
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Joined: Mon Jan 14, 2013 10:20 pm

Re: Enemy ships autoblueprint

Post by kartoFlane »

I think I recall someone mentioning something about this very topic not too long ago, I think it was Twinge?
Either way, it said that max power in enemy ships serves as the base power, which the ships have in the first sector. Then they gain more in further sectors.
Superluminal2 - a ship editor for FTL
speedoflight
Posts: 660
Joined: Mon Feb 18, 2013 11:08 am

Re: Enemy ships autoblueprint

Post by speedoflight »

EDIT.: Delted, since KartoFlane answered almost the exact same thing i was going to write.. :)

I never used the way FTL handles enemy ships, i just put one ship per sector, i will have more autoblueprints, but that way i have better control of the enemy ships. That way i can configure each sector ship as i want, with custom hp, custom power output, etc. Of course, this talking about modding enemy ships, not the vanilla ones (i never touched vanilla enemy ships lol).
My currently mods / wips ->
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