Edit: Apparently Paint.net decided to save the graphic for the weapon design in a bit format(transparent) then what the game likes. Had to make it force save it in 32-bit form.
Note: laser_burst_6 is the one that renders correctly.
Note: Added both weapons code for the sake of if there's a difference on why one renders right and other doesn't.
Note: The render problem only happens ingame, in this ftl ship editor(link: http://www.ftlgame.com/forum/viewtopic.php?f=12&t=11251), it renders fine :/
Animation.xml.append
Code: Select all
<animSheet name="laser_heavy_3" w="224" h="71" fw="28" fh="71">weapons/heavy3_strip8.png</animSheet>
<animSheet name="laser_burst_6" w="300" h="64" fw="25" fh="64">weapons/laser6_strip12.png</animSheet>
<weaponAnim name="laser_heavy_3">
<sheet>laser_heavy_3</sheet>
<desc length="8" x="0" y="0"/>
<chargedFrame>1</chargedFrame>
<fireFrame>5</fireFrame>
<firePoint x="18" y="10"/>
<mountPoint x="6" y="45"/>
<chargeImage>weapons/heavy3_glow.png</chargeImage>
</weaponAnim>
<weaponAnim name="laser_burst_6">
<sheet>laser_burst_6</sheet>
<desc length="12" x="0" y="0"/>
<chargedFrame>5</chargedFrame>
<fireFrame>8</fireFrame>
<firePoint x="14" y="10"/>
<mountPoint x="6" y="45"/>
</weaponAnim>
Code: Select all
<weaponBlueprint name="LASER_HEAVY_3">
<type>LASER</type>
<title>Heavy Laser Mark III</title>
<short>Heavy Laser III</short>
<desc>This heavy laser fires four shots in quick succession, each dealing 2 damage and ioning the system.</desc>
<tooltip>Fires 4 heavy lasers, 2 damage each with medium chance of fire and breaching.</tooltip>
<damage>2</damage>
<shots>4</shots>
<ion>10</ion>
<sp>0</sp>
<fireChance>6</fireChance>
<breachChance>6</breachChance>
<cooldown>2</cooldown>
<power>5</power>
<cost>75</cost>
<bp>10</bp>
<rarity>4</rarity>
<image>laser_heavy2</image>
<launchSounds>
<sound>heavyLaser1</sound>
<sound>heavyLaser2</sound>
<sound>heavyLaser3</sound>
</launchSounds>
<hitShipSounds>
<sound>hitHull1</sound>
</hitShipSounds>
<hitShieldSounds>
<sound>ionShield1</sound>
<sound>ionShield2</sound>
<sound>ionShield3</sound>
</hitShieldSounds>
<missSounds>
<sound>miss</sound>
</missSounds>
<weaponArt>laser_heavy_3</weaponArt>
</weaponBlueprint>
<weaponBlueprint name="LASER_BURST_6">
<type>LASER</type>
<title>Burst Laser Mark IV</title>
<short>Burst L. IV</short>
<desc>Powerful burst laser that fires off an impressive barrage.</desc>
<tooltip>Fires 10 lasers, 1 damage per shot and ions it.</tooltip>
<damage>1</damage>
<shots>10</shots>
<sp>0</sp>
<ion>2</ion>
<fireChance>0</fireChance>
<breachChance>0</breachChance>
<cooldown>2</cooldown>
<power>5</power>
<cost>110</cost>
<bp>10</bp>
<rarity>4</rarity>
<image>laser_light3</image>
<launchSounds>
<sound>lightLaser1</sound>
<sound>lightLaser2</sound>
<sound>lightLaser3</sound>
</launchSounds>
<hitShipSounds>
<sound>hitHull2</sound>
<sound>hitHull3</sound>
</hitShipSounds>
<hitShieldSounds>
<sound>ionShield1</sound>
<sound>ionShield2</sound>
<sound>ionShield3</sound>
</hitShieldSounds>
<missSounds>
<sound>miss</sound>
</missSounds>
<weaponArt>laser_burst_6</weaponArt>
</weaponBlueprint>