This mod makes almost all of the augments available to buy in shops and reworks their power.
Choosing augments will now be a much harder decision now
e.g Scrap recovery arm(100% more scrap) vs Shield Recharge Booster (75% reduction in recharge time)
Pricing will need to be balanced everyone let me know what they thinks about new pricing. Most augments power have been increased so some may need nerfing. This is the community's mod I just type the numbers in
I was considering making scrap arm MUCH rarer but it depends on what you guys think.
RaiseoHitsu wrote:Seems interesting, althought those numbers seems a little too wacky.
You do realize that augments stack, right? (+200% scrap oh god )
Yeah it all needs ALOT of balancing but in the next update. I will make sure to nerf it. Let me know details on how you think I should nerf it e.g. not stacking, more rare, higher price, less effect. (Also how do I spell nerf )
RaiseoHitsu wrote:Seems interesting, althought those numbers seems a little too wacky.
You do realize that augments stack, right? (+200% scrap oh god )
Yeah it all needs ALOT of balancing but in the next update. I will make sure to nerf it. Let me know details on how you think I should nerf it e.g. not stacking, more rare, higher price, less effect. (Also how do I spell nerf )
You spell it "nerf"
"Nerf" isn't actually a word. It's a product. The term is slang for what Nerf does to bullets (makes them far less dangerous).
I'm sure Webster will get around to after they finally add j/k and tl;dr to the next edition.
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Scrap Recovery Arm is already a little overpowered in the base game giving +10% scrap and costing only 50. Unless your goal is to heavily buff augments to make them really overpowered (which, granted, seems to be the goal of most mods), you really don't want to buff it.