Changing the Battle Drones

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Gencool
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Joined: Sun Jun 16, 2013 1:21 pm

Changing the Battle Drones

Post by Gencool »

Hey guys - quick question, is it possible to change how the battle drones/ boarding drones operate? Possibly just change their animation / walking speed / health?
I've looked through the XML and txt files but can't find anything encouraging, but having not done this before I'm not sure how flexible the code is...
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- Gencool (aka Puppetsquid) -- I make weird stuff
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Sleeper Service
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Re: Changing the Battle Drones

Post by Sleeper Service »

Everything that isn't in the blueprint can't be changed right now. I think the animation could be replaced with new sprites.
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Working on a sci-fi deckbuilder nowadays.
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Gencool
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Re: Changing the Battle Drones

Post by Gencool »

But the sprite designation for characters is locked down in the code, right?

Also, I meant, some of the drones have the line;

Code: Select all

<droneImage>drone_defense2</droneImage>
where the anti-personell, etc, don't.
Is that because those drones run on fundimentally different code, being ship-bound?


I get the feeling I'm going to need to wait for Overdrive -_-
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- Gencool (aka Puppetsquid) -- I make weird stuff
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Sleeper Service
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Re: Changing the Battle Drones

Post by Sleeper Service »

Yeah, you can't change the sprites for on particular drone, but you can override it with a new one that then is used for all drones of that type.

Indeed, one more thing that we can hope fore with overdrive.
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Working on a sci-fi deckbuilder nowadays.
Other games I made.
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