Thanks for the help! I'll see what I can do to resolve the os.join bug, but I launched FTL, and so far it seems that all mods were installed successfully. I think the problem with not seeing tkinter is, as in my video, the default .py application is IDLE. Thanks again!Vhati wrote:SNIP
Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
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blargh555
- Posts: 2
- Joined: Sun Jun 23, 2013 11:01 pm
Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
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killaofgames280
- Posts: 1
- Joined: Mon Jun 24, 2013 11:16 pm
Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
Apologies if this has already been answered, but when I try to run modman.exe, it says that no supported version of python is on my system and gives me the link to go install. However, I have python 2.7.5 installed on my computer. Is there something really obvious and stupid I'm missing?
EDIT: Never mind, I'm an absolute idiot. Was selecting the wrong thing
EDIT: Never mind, I'm an absolute idiot. Was selecting the wrong thing
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Philtehsamuraiwalrus
- Posts: 1
- Joined: Tue Jun 25, 2013 2:32 pm
Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
I have installed python, but when I try to open modman it says there is no supported version. I have no idea what python is or how to use it and I have no idea what to do
- kartoFlane
- Posts: 1488
- Joined: Mon Jan 14, 2013 10:20 pm
Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
@Philtehsamuraiwalrus
Double click on main.py instead of modman.exe (it's broken and fails to detect Python)
Double click on main.py instead of modman.exe (it's broken and fails to detect Python)
Superluminal2 - a ship editor for FTL
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Vhati
- Posts: 792
- Joined: Thu Oct 25, 2012 12:01 pm
Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
@kartoFlane
I've started rewriting modman.exe, so the next release can be ready for Grognak to package upon returning.
So far, I've got the registry and PATH searching done, with unicode awareness*.
Still need to learn how exceptions work, so it can fail gracefully.
* As far as compilers, the standard library, and the Windows API support it. **
** "When your hammer is C++, everything begins to look like a thumb."
I've started rewriting modman.exe, so the next release can be ready for Grognak to package upon returning.
So far, I've got the registry and PATH searching done, with unicode awareness*.
Still need to learn how exceptions work, so it can fail gracefully.
* As far as compilers, the standard library, and the Windows API support it. **
** "When your hammer is C++, everything begins to look like a thumb."
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Psykfall
- Posts: 4
- Joined: Tue Jun 25, 2013 6:00 pm
Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
Hello, I created a account just to get help with this problem.
When i try to instal any mod to my FTL-copy, i get the Error 13 (Errno 13).
Please help me!
When i try to instal any mod to my FTL-copy, i get the Error 13 (Errno 13).
Please help me!
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Vhati
- Posts: 792
- Joined: Thu Oct 25, 2012 12:01 pm
Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
"[Errno 13] Permission denied" was mentioned in this post.Psykfall wrote:When i try to instal any mod to my FTL-copy, i get the Error 13 (Errno 13).
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Psykfall
- Posts: 4
- Joined: Tue Jun 25, 2013 6:00 pm
Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
Thank youVhati wrote:"[Errno 13] Permission denied" was mentioned in this post.Psykfall wrote:When i try to instal any mod to my FTL-copy, i get the Error 13 (Errno 13).
- 5thHorseman
- Posts: 1665
- Joined: Sat Mar 02, 2013 2:29 am
Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
Is there any reason why 1.7 needs to run as an Admin but 1.6 does not? And are there any really bad bugs in 1.6 that 1.7 fixed?
I personally downgraded to 1.6 from 1.7 because I've had 0 problems with 1.6 and 1.7 requires that extra "run as admin" step for (as far as I can tell) no benefit.
I personally downgraded to 1.6 from 1.7 because I've had 0 problems with 1.6 and 1.7 requires that extra "run as admin" step for (as far as I can tell) no benefit.
My Videos - MY MOD HUB
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro
"Every silver lining has a cloud..."
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro
"Every silver lining has a cloud..."
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Clockwork757
- Posts: 2
- Joined: Sun Sep 30, 2012 12:25 am
Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
I can't get it working at all.
Whenever I launch modman.exe it say's I don't have python installed, I do. I'm running on windows 7 64bit with a 64bit version of python 2.7.3 installed.
Whenever I launch modman.exe it say's I don't have python installed, I do. I'm running on windows 7 64bit with a 64bit version of python 2.7.3 installed.