[SOLVED] Shield Problem whilst making Ship.
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- Posts: 28
- Joined: Wed Jun 12, 2013 9:16 pm
[SOLVED] Shield Problem whilst making Ship.
I have been designing some ships, and it all seems to going perfectly fine. Well, it does, until the shield. I open my new ship in game. No shield picture. I use Superliminal. I also add the shield textures perfectly fine, but whilst in game, they don't appear.
Last edited by Zremort on Fri Jun 14, 2013 10:21 pm, edited 1 time in total.
- kartoFlane
- Posts: 1488
- Joined: Mon Jan 14, 2013 10:20 pm
Re: Shield Problem whilst making Ship.
Huh, odd. I doubt that something is wrongly linked, but it could be caused by remnants of shield/cloak override functionality that I recently removed.
The shield image itself could also be non-32-bit, causing the black box bug. Combined with how shields are displayed in-game, it could cause it to not appear at all...
Could you upload the .ftl file here? It'd make it much easier to pinpoint the cause.
The shield image itself could also be non-32-bit, causing the black box bug. Combined with how shields are displayed in-game, it could cause it to not appear at all...
Could you upload the .ftl file here? It'd make it much easier to pinpoint the cause.
Superluminal2 - a ship editor for FTL
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- Joined: Wed Jun 12, 2013 9:16 pm
Re: Shield Problem whilst making Ship.
Okay, here you go:
These are the two I've made. And, once the bloody shield problem is fixed, I'll release these ships.
http://www.mediafire.com/?935te36tza8s2he
http://www.mediafire.com/?7xtpk7fkr0kkdy9
These are the two I've made. And, once the bloody shield problem is fixed, I'll release these ships.
http://www.mediafire.com/?935te36tza8s2he
http://www.mediafire.com/?7xtpk7fkr0kkdy9
- kartoFlane
- Posts: 1488
- Joined: Mon Jan 14, 2013 10:20 pm
Re: Shield Problem whilst making Ship.
Got it, in blueprints.xml.append:
<shieldImage>C:\Documents and Settings\Matt\My Documents\FTL Mod Making\Ship Creator\superluminal_win_x32\archives\resources\img\ship\circle_cruiser_shields1.png</shieldImage>
So it was a remnant of override code, after all... Gotta fix it
Either way, erase that line, save, zip the files again and rename to .ftl and it'll be all fine.
<shieldImage>C:\Documents and Settings\Matt\My Documents\FTL Mod Making\Ship Creator\superluminal_win_x32\archives\resources\img\ship\circle_cruiser_shields1.png</shieldImage>
So it was a remnant of override code, after all... Gotta fix it
Either way, erase that line, save, zip the files again and rename to .ftl and it'll be all fine.
Superluminal2 - a ship editor for FTL
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- Posts: 28
- Joined: Wed Jun 12, 2013 9:16 pm
Re: Shield Problem whilst making Ship.
Ah, okay, thanks for your help. Soon, I shall have my shields showing up again 
Very good help, thanks alot!

Very good help, thanks alot!
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- Posts: 28
- Joined: Wed Jun 12, 2013 9:16 pm
Re: Shield Problem whilst making Ship.
Okay, it seemed to be working at first, getting pumped whilst patching it. But it appears to give a runtime crash when the override code has been deleted.
- kartoFlane
- Posts: 1488
- Joined: Mon Jan 14, 2013 10:20 pm
Re: Shield Problem whilst making Ship.
Huh. Are you sure you haven't accidentally deleted something else? Or left a blank line (not sure if that would affect anything, tho)?
In GMM, select your mod and press the "Validate" button - it'll tell you if there are any syntactical errors in the files.
In GMM, select your mod and press the "Validate" button - it'll tell you if there are any syntactical errors in the files.
Superluminal2 - a ship editor for FTL
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- Posts: 28
- Joined: Wed Jun 12, 2013 9:16 pm
Re: Shield Problem whilst making Ship.
Well, I don't have a "Validate" button due to the fact 1.7 does not work for me correctly as it does not read Python as being installed.
- kartoFlane
- Posts: 1488
- Joined: Mon Jan 14, 2013 10:20 pm
Re: Shield Problem whilst making Ship.
It's a frequent issue, check out several last pages of GMM's thread sometime - most likely you're trying to run it via modman.exe - it won't work as the exe is broken and never detects python, you have to run GMM by double-clicking on main.py
Superluminal2 - a ship editor for FTL
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- Posts: 28
- Joined: Wed Jun 12, 2013 9:16 pm
Re: Shield Problem whilst making Ship.
Okay, this worked. Here's the errors.
GamersDelight:
"@ GamersDelight.ftl: see below
-----------------------------
> data/blueprints.xml.append
! Fix this and try again:
mismatched tag: line 56, column 2
~ ~ ~ ~ ~
</wrapper>
~ ~ ~ ~ ~
> data/The Gamers Delight.xml
Done"
CartmanCruiser:
"@ CartmanCruiser.ftl: see below
------------------------------
> data/blueprints.xml.append
! Fix this and try again:
mismatched tag: line 55, column 2
~ ~ ~ ~ ~
</wrapper>
~ ~ ~ ~ ~
> data/The Coon.xml
Done"
GamersDelight:
"@ GamersDelight.ftl: see below
-----------------------------
> data/blueprints.xml.append
! Fix this and try again:
mismatched tag: line 56, column 2
~ ~ ~ ~ ~
</wrapper>
~ ~ ~ ~ ~
> data/The Gamers Delight.xml
Done"
CartmanCruiser:
"@ CartmanCruiser.ftl: see below
------------------------------
> data/blueprints.xml.append
! Fix this and try again:
mismatched tag: line 55, column 2
~ ~ ~ ~ ~
</wrapper>
~ ~ ~ ~ ~
> data/The Coon.xml
Done"