Making a beacon as nebula?

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Metzelmax
Posts: 364
Joined: Wed Sep 26, 2012 7:59 am

Making a beacon as nebula?

Post by Metzelmax »

I have made some custom events within nebulas, and at the events themselves they are in a nebula; but on the map they dont get shown as nebula places ( no blue underlay or nubla in the background). So how exactly do I mark them as nebulas?

Here is the start of one event:

Code: Select all

<eventList name="ANT_STORE_NEB">
	<event load="ANT_STORE2"/>
	<event load="ANT_STORE3"/>
	<event load="ANT_STORE4"/>
</eventList>

<event name="ANT_STORE4">
	<text>You come along a small Anterian vessel within a nebula. You hail it and a Android answers with an automated message: "This is supplyship Beta-6-P-8. Submit valid Anterian code for transfer of goods."</text>
	<environment type="nebula"/>
		<choice hidden="true">
		<text>"Alpha-Beta-Gamma-Omega!"</text>
			<event>
Here is the Stuff I made:
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And stuff is always better than no stuff, right?
966socho
Posts: 93
Joined: Thu Apr 11, 2013 9:11 pm

Re: Making a beacon as nebula?

Post by 966socho »

I don't think you can. This occurs in the vanilla game too, especially in any nebula sector. I've rescued Slugnogg from in a supposedly clear beacons numerous times. (Going on a tangent, I think I've rescued him twice in consecutive beacons before, but I spaced him both times... :twisted: )
User avatar
Metzelmax
Posts: 364
Joined: Wed Sep 26, 2012 7:59 am

Re: Making a beacon as nebula?

Post by Metzelmax »

Yeah I know this bug exists... but its with EVERY event i'm making. No even one gets shown as nebula...
Here is the Stuff I made:
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And stuff is always better than no stuff, right?
DrkTemplar
Posts: 245
Joined: Mon Oct 08, 2012 4:24 pm

Re: Making a beacon as nebula?

Post by DrkTemplar »

Try putting the event in the "Nebula" eventlist in newEvents.xml, or use the word NEBULA in front of the eventList name, like NEBULA_HOSTILE_SLUG. I could be wrong, but when I had issues with this, putting them in the correct eventList seemed to correct it. If this is correct, it may be hard coded to draw nebulas on the map where the event list starts with NEBULA.
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Sleeper Service
Posts: 2275
Joined: Sun Mar 24, 2013 8:49 pm

Re: Making a beacon as nebula?

Post by Sleeper Service »

I can confirm this.No issues with nebula events as long as they are in the NEBULA lists.
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Working on a sci-fi deckbuilder nowadays.
Other games I made.
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Metzelmax
Posts: 364
Joined: Wed Sep 26, 2012 7:59 am

Re: Making a beacon as nebula?

Post by Metzelmax »

ok thx
Here is the Stuff I made:
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And stuff is always better than no stuff, right?
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Metzelmax
Posts: 364
Joined: Wed Sep 26, 2012 7:59 am

Re: Making a beacon as nebula?

Post by Metzelmax »

Well I tried it...

Code: Select all

<eventList name="NEBULA">
	<event load="NEBULA_EMPTY"/>
	<event load="NEBULA_REBEL"/>  
	<event load="NEBULA_AUTO"/>
	<event load="NEBULA_AUTO_WARNING"/>
	<event load="NEBULA_PIRATE_SMUGGLE"/>
	<event load="NEBULA_AUTO_DEFENSE_ITEM"/>
	<event load="NEBULA_TRADER"/>
	<event load="STORM_REBEL"/>
	<event load="STORM_AUTO"/>
	<event load="STORM_ITEMS"/>
	<event load="NEBULA_LOST_SHIP"/>   <!-- JUSTIN ADDED -->
	<event load="NEBULA_BOARDING"/><!-- REMOVED FOR DEMO -->
	<!-- <event load="STORM_BOARDING"/>  REMOVED FOR DEMO -->
	<event load="NEBULA_MANTIS_FIGHT"/> 
	<event load="NEBULA_WEAPONS_TRADER"/>
	
	<!-- Anterain Events--->
	<event load="NEBULA_ANT_PRISON"/>
	
	<!-- normal new Nebula events-->
		
</eventList>
still doesnt work

Any other ideas.
Here is the Stuff I made:
ImageImageImageImage
And stuff is always better than no stuff, right?
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Metzelmax
Posts: 364
Joined: Wed Sep 26, 2012 7:59 am

Re: Making a beacon as nebula?

Post by Metzelmax »

nvm, I finally managed to make it work. It has to be in the Events_Nebula.xml; doesnt work if its in the normal events or in the NewEvents list... which is annoying as hell.
Here is the Stuff I made:
ImageImageImageImage
And stuff is always better than no stuff, right?
speedoflight
Posts: 660
Joined: Mon Feb 18, 2013 11:08 am

Re: Making a beacon as nebula?

Post by speedoflight »

Metzelmax wrote:nvm, I finally managed to make it work. It has to be in the Events_Nebula.xml; doesnt work if its in the normal events or in the NewEvents list... which is annoying as hell.
Yup, U right, i already had a little headache with that time ago. Nebula events will only work on the events_nebula.xml file, they wont work if u put it on the nebula event list of the normal events instead.

Anyways, i gave up trying to repeat a custom event just inside a nebula. Is it possible to make 2 exact same events one in the neutral beacon and the same one in the nebula beacon?? Any way to "add" the same even into the nebula list without the need to declare the same event and copy all the code again in the nebula file???
My currently mods / wips ->
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User avatar
Metzelmax
Posts: 364
Joined: Wed Sep 26, 2012 7:59 am

Re: Making a beacon as nebula?

Post by Metzelmax »

no, only way is ctrl a,c,v
Here is the Stuff I made:
ImageImageImageImage
And stuff is always better than no stuff, right?
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