[MOD][WIP] Custom systems/resources?

Discuss and distribute tools and methods for modding. Moderator - Grognak
Post Reply
maskda
Posts: 4
Joined: Sun Jun 09, 2013 4:42 pm

[MOD][WIP] Custom systems/resources?

Post by maskda »

Hiya forum, sorry if this has been covered before, but I wanna know if anyone has an answer.

I want to make a system for fire sprinklers, one that can be upgraded and requires power to function. I need a WATER resource for it, but I will make the player encounter more in asteroid belts and perhaps nebulas so that I don't have to edit things in the store menu.

How would I add a custom resource and a place for displaying how much you have of it on screen? How would I add a system (requiring a room)? Lastly, how would I make it so that you can click on it and use it, just like a weapon, but it would put out fires. Here's how I hoped it would work:

LVL 1 (1 power): you click on it and it put out fires at the target, ridding you of one unit of water for each possible fire unit in the room. It removes the fire and temporarily shuts off any system/subsystem in the room (~3 seconds)

LVL 2 (2 power): You click on it and it puts out fires more efficiently, taking out the fire but only using as much water as needed. EX. there are three spots in the room, but only 2 fires. It will put them out but use up 2 water instead of 3. Still takes out systems/subsystems in target room for ~3 seconds.

LVL 3 (4 power): Fully automated, does not take out systems/subsystems.

I am asking alot of you guys, but this is my gateway into FTL modding so I would appreciate some help on this one, so that I can hopefully make cooler things later. I just want to know more in-depth how this stuff works.

Thanks in advance! :D
User avatar
kartoFlane
Posts: 1488
Joined: Mon Jan 14, 2013 10:20 pm

Re: [MOD][WIP] Custom systems/resources?

Post by kartoFlane »

FTL modding is very limited sadly, and we can't add neither new systems, nor new resources :(
Superluminal2 - a ship editor for FTL
maskda
Posts: 4
Joined: Sun Jun 09, 2013 4:42 pm

Re: [MOD][WIP] Custom systems/resources?

Post by maskda »

That's very disheartening...I got too used to minecraft modding and the pretty much unlimited power that gives you xD thank you kindly for the answer... are you sure there is no way?
aaaaaa50
Posts: 260
Joined: Thu Apr 11, 2013 9:08 pm

Re: [MOD][WIP] Custom systems/resources?

Post by aaaaaa50 »

There's Overdrive, which is an attempt to re-make FTL so that it is more moddable. No idea when it's going to be finished if ever.
First ever AE-exclusive ship mod: The Extra Features!
Ye Olde and Outdated Pre-AE Ship Mod Recommendation List!
Thunderr
Posts: 142
Joined: Sun May 19, 2013 9:09 pm

Re: [MOD][WIP] Custom systems/resources?

Post by Thunderr »

maskda wrote:That's very disheartening...I got too used to minecraft modding and the pretty much unlimited power that gives you xD thank you kindly for the answer... are you sure there is no way?
Ikr! I hope in FTL 2 they make modding easier with less hardcoded elements.
maskda
Posts: 4
Joined: Sun Jun 09, 2013 4:42 pm

Re: [MOD][WIP] Custom systems/resources?

Post by maskda »

Thunderr wrote:
maskda wrote:That's very disheartening...I got too used to minecraft modding and the pretty much unlimited power that gives you xD thank you kindly for the answer... are you sure there is no way?
Ikr! I hope in FTL 2 they make modding easier with less hardcoded elements.
!! Will be waiting. In the meantime *rushes to the pilot chamber* I need to outrun those resistance scum ;)
speedoflight
Posts: 660
Joined: Mon Feb 18, 2013 11:08 am

Re: [MOD][WIP] Custom systems/resources?

Post by speedoflight »

maskda wrote:That's very disheartening...I got too used to minecraft modding and the pretty much unlimited power that gives you xD thank you kindly for the answer... are you sure there is no way?
Minecraft is by far not the same game as FTL...

We sure, there is no way to do wat u want. More than 60% of the stuff on FTL is not modeable.
My currently mods / wips ->
ImageImage
Post Reply