Hi everyone!
I'm working on a Science Vessel. The thought was to try to make it claustrophobic with long corridors and limited room to fight borders.
Type A is a brand new vessel. Type B is an old wreck of a ship patched together with whatever the crew could find.
When I thought I was good to go I ran into problems with GMM. I can't seem to get the ships into FTL for some reason. This is what the terminal said:
ERROR: Unexpected exception in LogicThread.
Traceback (most recent call last):
File "main.py", line 1130, in run
self._process_event_queue(0.5) # Includes some blocking.
File "main.py", line 1159, in _process_event_queue
self._process_event(action_name, arg_dict)
File "main.py", line 1173, in _process_event
self._patching_finished(arg_dict)
File "main.py", line 1336, in _patching_finished
ftl_exe_path = find_ftl_exe()
File "main.py", line 894, in find_ftl_exe
if (os.path.isfile(os.join(app_path, "Contents", "Info.plist"))):
AttributeError: 'module' object has no attribute 'join'
Maybe you can't help me with that, but someone might be able to tell me where to look for the problem so I can solve it.
FTL starts like normal, but the Ship is nowhere to be found. Does anyone know what the problem might be?
[SHIP][WIP] Science vessel - got some problems
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Re: [SHIP][WIP] Science vessel - got some problems
Just a guess, but did you point GMM to the correct file for your core game files?
- kartoFlane
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Re: [SHIP][WIP] Science vessel - got some problems
From the looks of it it seems you're using Mac, and the error occured while trying to get FTL's installation path, so it may be a Mac-exclusive error.
I'd advise posting the crash log to GMM's thread - Vhati may be just the only one able to solve that.
I'd advise posting the crash log to GMM's thread - Vhati may be just the only one able to solve that.
Superluminal2 - a ship editor for FTL
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Re: [SHIP][WIP] Science vessel - got some problems
I think I solved the problem! Thanks!