This can be fixed, or easily worked-around, definatelly not a show-stopper in any case.DryEagle wrote:Last time I tried it I remember the artillery chargeup bar being overlapped by one of the other systems. Though as you say it could be down to the specific number of weapon/drone slots...
Artillery Weapons
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- Posts: 169
- Joined: Thu Nov 08, 2012 10:11 am
Re: Artillery Weapons
Roses are #FF0000
Violets are #0000FF
All of our mods
are belong to you.
Violets are #0000FF
All of our mods
are belong to you.
- NewAgeOfPower
- Posts: 289
- Joined: Wed Jan 02, 2013 1:52 am
Re: Artillery Weapons
I'm not suggesting that you should go ahead with custom EXEs and all that, I understand it's an absolute pain if the original developers ever decide to come back. I'm simply saying that it may be a long, cold day in hell before they decide to accommodate better modding.shark wrote:The alternative is what, reversing the game, accomodating everything myself only to have my patch refused by the official team, rendering my work COMPLETELY useless by the first patch they push out. No sir, I can wait. You can't - I can.NewAgeOfPower wrote:Ha. You funny.i just gave up on it until the devs acomodate better modding.
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- Posts: 169
- Joined: Thu Nov 08, 2012 10:11 am
Re: Artillery Weapons
Hence why I'm not really pushing out new updates... I don't mind, I can waitNewAgeOfPower wrote: I understand it's an absolute pain if the original developers ever decide to come back. I'm simply saying that it may be a long, cold day in hell before they decide to accommodate better modding.


Roses are #FF0000
Violets are #0000FF
All of our mods
are belong to you.
Violets are #0000FF
All of our mods
are belong to you.