<augBlueprint name="FLIGHT_SUITS">
<title>Integrated Flight Suits</title>
<desc>Crews take half damage when in rooms without oxygen</desc>
<cost>80</cost>
<rarity>2</rarity>
<value>0.5</value>
<stackable>false</stackable>
</augBlueprint>
It's intriguing, and as I am currently developing a mod that may be reliant on things like this, I want it to work. Now, on to my question.
Would it be possible to create an augment to nullify all suffocation damage? Maybe somehow harness the code of the Ghost race (unused; requires no oxygen but has 50 HP) to put this into an augment and effect all crew members? Or simply just reduce it for crew members?
While we have no way of modifying crew abilities, or augment effects, we can modify their values (in some cases, at least), and it seems that in this case we can tweak the augment to work the way you want it to (assuming it's actually coded in the game and works that way, but is commented out, thus inaccessible)
Change the value property from 0.5 to 1.0 or 0, give it to a ship and see if it works.
kartoFlane wrote:While we have no way of modifying crew abilities, or augment effects, we can modify their values (in some cases, at least), and it seems that in this case we can tweak the augment to work the way you want it to (assuming it's actually coded in the game and works that way, but is commented out, thus inaccessible)
Change the value property from 0.5 to 1.0 or 0, give it to a ship and see if it works.
This had no effect; therefore I can assume that there is no way to use the augment in-game, and because you said that we can't actually modify crew abilities or augment effects, I would assume there isn't any way to make this a possibility. I could possibly just use the Ghost race as the crew but that had been done a lot so I was reluctant.