Hi guys, I made the bubbleship from the Oblivion movie! It is an offensive powerhouse with very good starting lasers and drones (because in the movie it uses lasers and the main character repairs drones), but without the capability to use cloaking or teleporting. It will also only be able to have two HUMAN crew members, so its achilles heel will be being boarded and hit by fire. Let me know about any changes you might want and I will consider them; however, I want to get it dialed down first before I make any major changes! I will try to upload the files later today or tomorrow.
I drew everything myself trying to keep the style similar to stock FTL images, so let me know if I need to work on anything!
Here's a couple preview images: (EDIT: Added a new image on 5/19/2013)
http://imgur.com/a/1Yhzq
Also I do need help with a couple things, such as setting a max crew limit with superlumial and taking away the capability of adding cloaking and a teleporter, so if you know how to do that let me know!
[WIP] Oblivion Bubbleship Mod!
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- Posts: 660
- Joined: Mon Feb 18, 2013 11:08 am
Re: [WIP] Oblivion Bubbleship Mod!
First, u should include images on the post, so people dont jump away in the instant they dont see any image (it is a bad common issue on the community that sadly repeats..).
About the ship, its looking good, but u should remove the top side wing and the bottom side wing, since they are messing up the ui and actually u dont need em (not even rooms in there).
About the max crew limit, i use superluminal to make the ship, but i never change crew values in the editor, i always do it manually in the text files. So i cant really give u advises on that (i dunno how superluminal works on that matter), but anyways, i dont think (i will say im sure but just in case..) u cant change the maximum crew value, its always 8.
About the cloaking, the only way to do that is to write a rarity "0" number on the cloak blueprint (u will need to add it to the blueprints.xml.append file on your mod) so, the cloak will be never show up on stores, but of course u will never be able to buy it. Other option is to make only the exact numbers of rooms in your layout, so even if the cloak will be allowed on shops, u cant buy it cuz u will not have space for it. The same with teleporter.
About the ship, its looking good, but u should remove the top side wing and the bottom side wing, since they are messing up the ui and actually u dont need em (not even rooms in there).
About the max crew limit, i use superluminal to make the ship, but i never change crew values in the editor, i always do it manually in the text files. So i cant really give u advises on that (i dunno how superluminal works on that matter), but anyways, i dont think (i will say im sure but just in case..) u cant change the maximum crew value, its always 8.
About the cloaking, the only way to do that is to write a rarity "0" number on the cloak blueprint (u will need to add it to the blueprints.xml.append file on your mod) so, the cloak will be never show up on stores, but of course u will never be able to buy it. Other option is to make only the exact numbers of rooms in your layout, so even if the cloak will be allowed on shops, u cant buy it cuz u will not have space for it. The same with teleporter.
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- Posts: 8
- Joined: Sat May 18, 2013 12:20 am
Re: [WIP] Oblivion Bubbleship Mod!
Haha yeah I kinda noticed that and when I post it on the working mods I will do that!speedoflight wrote:First, u should include images on the post, so people dont jump away in the instant they dont see any image (it is a bad common issue on the community that sadly repeats..).
About the side wings- I'm going to leave them in for now just for "realism" (this could change later)
And about editing the text files- Do you have any idea how to do that on a mac?
Thanks!
- Ora_unit_SR388
- Posts: 190
- Joined: Fri Apr 12, 2013 2:41 pm
Re: [WIP] Oblivion Bubbleship Mod!
looks good so far....
ps. Try TextEdit to modify the .xml.append files. Ima linux mint/windows guy so I don't really know.....
ps. Try TextEdit to modify the .xml.append files. Ima linux mint/windows guy so I don't really know.....