<event name="TREEL_NOSENS_1">
<text load="STD_TREEL_TEXT"/>
<choice hidden="true">
<text>Prepare to fight!</text>
<event>
<ship load="STD_TREEL_SHIP" hostile="true"/>
<text>You will have to fight the Treel ship without sensors it seems.</text>
<status type="limit" target="player" system="sensors" amount="0"/>
</event>
</choice>
<choice req="sensors" lvl="3" hidden="true">
<text>Try to modulate your sensors to compensate for the space anomaly which is created by a Treel ship.</text>
<event>
<ship load="SEN_TREEL_SHIP" hostile="true"/>
<text>Your compentsation works! But as you see the Treel ship, you wished it wouldnt.</text>
</event>
</choice>
<choice req="FTL_JAMMER" hidden="true">
<text>Use your own Distortion Generator to negate their's.</text>
<event>
<ship load="SEN_TREEL_SHIP" hostile="true"/>
<text>Your sensors work normal again. But the Treel ship attacks anyway.</text>
</event>
</choice>
</event>
<textList name="STD_TREEL_TEXT" unique="false">
<text>"The Sensors are showing some really odd values, Sir!", your Pilot tells you once you arrive at the beacon. You cant make anything out of the data shown by the sensors until one of your crewman screams pointing out of a window. You see a Treel ship move in to attack.</text>
<text>As you arrive at the beacon your sensors start malfunctioning. The values they show you, dont make any sense. Unless you are within a black whole what you are doubting. By looking outside the window you see a Treel ship charging at you. Well that would explain it.</text>
<text>First you thought your sensors where out of order when it showed you some really odd Gravimatric values. But as you notice a Treel ship move in to attack, you understand that their space destortions are jamming your sensors.</text>
<text>The Day started bad. You fell out of your bed, spilled your coffee and now your senors go crazy as a Treel ship starts attacking you. Great.</text>
</textList>
Last edited by Metzelmax on Wed May 15, 2013 1:43 pm, edited 3 times in total.
Here is the Stuff I made:
And stuff is always better than no stuff, right?
<choice hidden="true">
<text>Engage the ship. You dont have time for this.</text>
<ship hostile="true"/>
</choice>
i'm pretty sure that the <ship> has to be in an <event> rather than in a <choice>. change that and see if it stops crashing, meaning instead it should be:
Check also the length of your texts. If it doesn't fit inside one game event screen window thing, it will crash. and yea go through and make sure all your choice and event etc tags have correct nesting
All ships I have created include custom weapons, graphics etc:
<event name="TREEL_NOSENS_1">
<text load="STD_TREEL_TEXT"/>
<choice hidden="true">
<text>Prepare to fight!</text>
<event>
<ship load="STD_TREEL_SHIP" hostile="true"/>
<text>You will have to fight the Treel ship without sensors it seems.</text>
<status type="limit" target="player" system="sensors" amount="0"/>
</event>
</choice>
<choice req="sensors" lvl="3" hidden="true">
<text>Try to modulate your sensors to compensate for the space anomaly which is created by a Treel ship.</text>
<event>
<ship load="SEN_TREEL_SHIP" hostile="true"/>
<text>Your compentsation works! But as you see the Treel ship, you wished it wouldnt.</text>
</event>
</choice>
<choice req="FTL_JAMMER" hidden="true">
<text>Use your own Distortion Generator to negate their's.</text>
<event>
<ship load="SEN_TREEL_SHIP" hostile="true"/>
<text>Your sensors work normal again. But the Treel ship attacks anyway.</text>
</event>
</choice>
</event>
<textList name="STD_TREEL_TEXT" unique="false">
<text>"The Sensors are showing some really odd values, Sir!", your Pilot tells you once you arrive at the beacon. You cant make anything out of the data shown by the sensors until one of your crewman screams pointing out of a window. You see a Treel ship move in to attack.</text>
<text>As you arrive at the beacon your sensors start malfunctioning. The values they show you, dont make any sense. Unless you are within a black whole what you are doubting. By looking outside the window you see a Treel ship charging at you. Well that would explain it.</text>
<text>First you thought your sensors where out of order when it showed you some really odd Gravimatric values. But as you notice a Treel ship move in to attack, you understand that their space destortions are jamming your sensors.</text>
<text>The Day started bad. You fell out of your bed, spilled your coffee and now your senors go crazy as a Treel ship starts attacking you. Great.</text>
</textList>
Here is the Stuff I made:
And stuff is always better than no stuff, right?