Game crashed on jump to new system...

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Vind
Posts: 66
Joined: Tue Sep 18, 2012 9:57 am

Game crashed on jump to new system...

Post by Vind »

The game (version 1.03.1) crashed on my system first time after countless runs then i jumped to new system in first sector. All i see in the crash log is this :
signal 11 (Segmentation fault), address is 0xe59e28 from 0xb72cf535
[bt]: (1) /home//FTL/data/x86/lib/libstdc++.so.6(_ZNSsD1Ev+0x15) [0xb72cf535]
[bt]: (2) /home//FTL/data/x86/lib/libstdc++.so.6(_ZNSsD1Ev+0x15) [0xb72cf535]
[bt]: (3) /home//FTL/data/x86/bin/FTL() [0x816bc99]
[bt]: (4) /home//FTL/data/x86/bin/FTL() [0x8128c49]
[bt]: (5) /home//FTL/data/x86/bin/FTL() [0x813e42f]
[bt]: (6) /home//FTL/data/x86/bin/FTL() [0x814618e]
[bt]: (7) /home//FTL/data/x86/bin/FTL() [0x8054794]
[bt]: (8) /home//FTL/data/x86/bin/FTL() [0x80fb086]
[bt]: (9) /home//FTL/data/x86/bin/FTL() [0x80fd7f8]
[bt]: (10) /home//FTL/data/x86/bin/FTL() [0x80fe781]
[bt]: (11) /home//FTL/data/x86/bin/FTL() [0x8052723]
[bt]: (12) /home//FTL/data/x86/bin/FTL() [0x805384f]
[bt]: (13) /home//FTL/data/x86/bin/FTL() [0x8053acd]
[bt]: (14) /lib/libc.so.6(__libc_start_main+0xe7) [0xb70a2597]
[bt]: (15) /home//FTL/data/x86/bin/FTL(__gxx_personality_v0+0x37d) [0x804d301]

Any tips how to avoid this in the future? Now i will be playing saving after sector and backuping saves i guess just in case. Too bad game dont auto-save on crash :/
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Matthew
Site Admin
Posts: 966
Joined: Thu Apr 19, 2012 9:31 am

Re: Game crashed on jump to new system...

Post by Matthew »

Try deleting that local version of the stdc++ library that FTL ships with. It's out of date and can cause problems on some systems, while being frustratingly necessary for others. Just to be clear, delete this file: ~/FTL/data/x86/lib/libstdc++.so.6
Matthew Davis, Subset Games Developer - If you're looking for tech support, you'll get help faster emailing directly, contact info here
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