Still working on one of my mods, and I have encountered a different problem. I the custom textures I made will not load.
Blueprints.xml.append
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<weaponBlueprint name="A_G_B">
<type>BEAM</type>
<title>Advanced Tech Glaive Beam</title>
<short>ATGB</short>
<desc>One of the most powerful weapons of war ever created. Known to take out some ships in a single blast. Lowered power cost, more damage, and fire. Awsome</desc>
<tooltip>Large beam that does 3 damage per room.</tooltip>
<!--<desc>Power Req: 4 A very powerful beam weapon that cuts through ships like butter. Deals 5 damage per room.</desc>-->
<damage>5</damage>
<sp>0</sp>
<fireChance>10</fireChance>
<breachChance>10</breachChance>
<cooldown>25</cooldown>
<power>1</power>
<cost>600</cost>
<bp>12</bp>
<rarity>9</rarity>
<length>90</length>
<image>beam_contact</image>
<launchSounds>
<sound>beam2</sound>
</launchSounds>
<weaponArt>P_beam</weaponArt>
</weaponBlueprint>
<weaponBlueprint name="ION_RAIL">
<type>LASER</type>
<title>Advanced Ion Railgun System</title>
<short>AIRS</short>
<locked>1</locked>
<desc>An advanced Rail gun with a long cooldown, and a devistating ion barrage. Small breach chance.</desc>
<tooltip>Fires ten ionized blast that does 1 ion damage. Can hit and disable shields as well as systems.</tooltip>
<damage>0</damage>
<ion>1</ion>
<speed>30</speed>
<shots>10</shots>
<sp>0</sp>
<fireChance>0</fireChance>
<breachChance>5</breachChance>
<cooldown>20</cooldown>
<power>1</power>
<cost>600</cost>
<bp>3</bp>
<rarity>10</rarity>
<image>ion_1_shot</image>
<explosion>explosion_small_ion</explosion>
<launchSounds>
<sound>ionShoot1</sound>
<sound>ionShoot2</sound>
<sound>ionShoot3</sound>
</launchSounds>
<hitShipSounds>
<sound>ionHit1</sound>
<sound>ionHit2</sound>
<sound>ionHit3</sound>
</hitShipSounds>
<hitShieldSounds>
<sound>ionShields1</sound>
<sound>ionShields2</sound>
<sound>ionShields3</sound>
</hitShieldSounds>
<missSounds>
<sound>miss</sound>
</missSounds>
<weaponArt>P_ion</weaponArt>
</weaponBlueprint>
<shipBlueprint name="PLAYER_SHIP_STEALTH" layout="Winraker" img="Winraker">
<class>Advanced enji assult ship</class>
<name>The Winraker</name>
<desc>The last of the assult ships from the old war, this battle cruiser this the most powerful of its kind, and the last.</desc>
<systemList>
<engines power="8" room="6" start="true" img="room_engines">
<slot>
<direction>down</direction>
<number>2</number>
</slot>
</engines>
<artillery power="4" room="9" start="true"/>
<weapons power="4" room="14" start="true" img="room_weapons">
<slot>
<direction>up</direction>
<number>1</number>
</slot>
</weapons>
<teleporter power="1" room="1" start="false"/>
<shields power="8" room="11" start="true" img="room_shields">
<slot>
<direction>left</direction>
<number>0</number>
</slot>
</shields>
<pilot power="3" room="13" start="true" img="room_pilot">
<slot>
<direction>right</direction>
<number>0</number>
</slot>
</pilot>
<oxygen power="1" room="5" start="true" img="room_oxygen"/>
<sensors power="1" room="0" start="true" img="room_sensors"/>
<cloaking power="3" room="4" start="true" img="room_cloaking"/>
<drones power="3" room="3" start="false" img="room_drones"/>
<medbay power="3" room="7" start="true" img="room_medbay">
<slot>
<number>-2</number>
</slot>
</medbay>
<doors power="3" room="15" start="true" img="room_doors"/>
</systemList>
<weaponSlots>4</weaponSlots>
<droneSlots>2</droneSlots>
<weaponList count="4" missiles="5">
<weapon name="ION_RAIL"/>
<weapon name="ION_RAIL"/>
<weapon name="A_G_B"/>
<weapon name="A_G_B"/>
</weaponList>
<droneList count="0" drones="0">
<drone name="DEFENSE_2"/>
</droneList>
<health amount="50"/>
<maxPower amount="40"/>
<crewCount amount="3" class="engi"/>
<crewCount amount="2" class="crystal"/>
<crewCount amount="2" class="mantis"/>
<crewCount amount="1" class="human"/>
<aug name="NANO_MEDBAY"/>
<aug name="ENERGY_SHIELD"/>
<aug name="WEAPON_PREIGNITE"/>
<shieldImage>crystal_cruiser</shieldImage>
</shipBlueprint>
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<animSheet name="ION_RAIL" w="240" h="50" fw="30" fh="50">weapons/P_ion_strip10.png</animSheet>
<animSheet name="A_G_B" w="330" h="75" fw="33" fh="75">weapons/P_beam_strip10.png</animSheet>