[MOD][WIP] Convenient Cabins

Discuss and distribute tools and methods for modding. Moderator - Grognak
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TheOriginalBastard
Posts: 7
Joined: Tue Apr 16, 2013 4:35 pm

[MOD][WIP] Convenient Cabins

Post by TheOriginalBastard »

This little mod is a WIP but it has potential!

CURRENT SHIPS
PLEASE NOTE: All ships' system rooms have been changed in some way. Unless otherwise specified, only the room locations have changed.

Kestral
Red-Tail
torus
Vortex
Bulwark
Shivan
Adjudicator
Noether
Osprey Added Cloaking Room
Nisos Added Cloaking Room

All other ships are under "construction" at this time.
_________________________________________________________________________________________________

PLANNED FEATURES

Possibly have a few specialty weapons to simply add some flavor to the mod
Possibly add a custom ship or two

Feel free to comment with what you think!
-Please include:
Rooms you think don't work well in their modified place
Rooms you think should be added/removed
Enemy Ships you think could use some updating (for more CONVENIENT attacking)

Download Link:

https://www.dropbox.com/s/x9s7g29hcp4bn ... 20v1.0.ftl
DryEagle
Posts: 363
Joined: Thu Oct 04, 2012 11:17 am

Re: [MOD][WIP] Convenient Cabins

Post by DryEagle »

If you're going to do this, you should adjust the room sprites too. Especially stuff like that engine overlapping the doors in the engi ship, that's kinda icky.
All ships I have created include custom weapons, graphics etc:
Image
ImageImageImageImage
TheOriginalBastard
Posts: 7
Joined: Tue Apr 16, 2013 4:35 pm

Re: [MOD][WIP] Convenient Cabins

Post by TheOriginalBastard »

DryEagle wrote:If you're going to do this, you should adjust the room sprites too. Especially stuff like that engine overlapping the doors in the engi ship, that's kinda icky.

Will do :) just started working on it yesterday, so kinks will be had lol
DryEagle
Posts: 363
Joined: Thu Oct 04, 2012 11:17 am

Re: [MOD][WIP] Convenient Cabins

Post by DryEagle »

Couple other things.
1. cloaking and artillery on the same ship breaks the UI, that's why stock game doesn't have it. so don't go there.
2. if you're doing this to be "convenient" it would be good to put teleporters next to medbays.
All ships I have created include custom weapons, graphics etc:
Image
ImageImageImageImage
TheOriginalBastard
Posts: 7
Joined: Tue Apr 16, 2013 4:35 pm

Re: [MOD][WIP] Convenient Cabins

Post by TheOriginalBastard »

DryEagle wrote:Couple other things.
1. cloaking and artillery on the same ship breaks the UI, that's why stock game doesn't have it. so don't go there.
2. if you're doing this to be "convenient" it would be good to put teleporters next to medbays.

Thank you and thank you again :) This is what I wanted! lol
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