How gibs work?

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kartoFlane
Posts: 1488
Joined: Mon Jan 14, 2013 10:20 pm

Re: How gibs work?

Post by kartoFlane »

Weird thing, min=100 max=200 is working as intended for me.

Make sure you have updated FTL to 1.03.1
Also, I'll reiterate and stress that you set both min and max values of the velocity field to positive values so that the gib doesn't move backwards:
<gib1>
<velocity min="1" max="1"/>
<direction min="100" max="200"/>
<angular min="0" max="0"/>
<x>0</x>
<y>0</y>
</gib1>
If it still doesn't work, then something is broken with your FTL, as it's working fine for me.
Superluminal2 - a ship editor for FTL
speedoflight
Posts: 660
Joined: Mon Feb 18, 2013 11:08 am

Re: How gibs work?

Post by speedoflight »

Nah, its working now (i think :shock: ). I needed to wirte really narrow arc spans to really notice the movement in the right direction. The problem was, i think, using the whole image dimensions as a gib, produces a serious difference in the movement feeling, but anyways, im redoing all the gibs again, and i think this time its more the way i want it.

Thanks for all your advises and tips, lets see if i can put this in practice ;)
My currently mods / wips ->
ImageImage
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