Adding enemy ships.

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Splitstack
Posts: 9
Joined: Sat Jan 12, 2013 4:46 am

Adding enemy ships.

Post by Splitstack »

How do I make the enemy ship show up without replacing an existing enemy ship?
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kartoFlane
Posts: 1488
Joined: Mon Jan 14, 2013 10:20 pm

Re: Adding enemy ships.

Post by kartoFlane »

Simply add your ship's blueprint name to an existing list of enemy ships.
The lists are located in autoBlueprints.xml:
<blueprintList name="SHIPS_FED">
<blueprintList name="SHPS_REBEL_AND_AUTO">
<blueprintList name="SHIPS_REBEL">
<blueprintList name="SHIPS_AUTO">
<blueprintList name="SHIPS_JELLY">
<blueprintList name="SHIPS_MANTIS">
<blueprintList name="SHIPS_ROCK">
<blueprintList name="SHIPS_ROCK_PIRATE">
<blueprintList name="SHIPS_CIRCLE">
<blueprintList name="SHIPS_ZOLTAN">
<blueprintList name="SHIPS_ZOLTAN_PIRATE">
<blueprintList name="SHIPS_CRYSTAL">
<blueprintList name="SHIPS_CIVILIAN">
<blueprintList name="SHIPS_PIRATE">
Superluminal2 - a ship editor for FTL
Splitstack
Posts: 9
Joined: Sat Jan 12, 2013 4:46 am

Re: Adding enemy ships.

Post by Splitstack »

Ok thanks. That is what I think I did but I went a few maps and never saw the ship show up. Guess it is random.
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kartoFlane
Posts: 1488
Joined: Mon Jan 14, 2013 10:20 pm

Re: Adding enemy ships.

Post by kartoFlane »

Yep, it is random - for each encounter, the ship is randomly picked from one of those lists - which one depends on the type of sector you're in and what kind of event is occuring.
If you want to see your ship 100% of the time (to test it easily), you have to edit all of those lists above to only contain your ship.
Superluminal2 - a ship editor for FTL
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