

I am playtesting the ship right now!


Things to do: Custom ship image:done
Custom weapons: just some minutes till I finish them
Custom ship:done
Gibs:5/5 (done)
Do you hear that sound? No? Well, I have to tell you that this is the sound of progress.
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<weaponBlueprint name="MISSILES_ENERGY">
<type>MISSILES</type>
<title>Iota Missile System</title>
<short>Iota M.</title>
<desc>Missile launcher that fires weak projectiles formed from dreams and space dust.</desc>
<tooltip>Fires a single missile; does 1 damage; pierces all shields.</tooltip>
<damage>1</damage>
<missiles>0</missiles>
<shots>1</shots>
<sp>5</sp>
<fireChance>1</fireChance>
<breachChance>0</breachChance>
<cooldown>10</cooldown>
<power>1</power>
<cost>40</cost>
<bp>5</bp>
<rarity>0</rarity>
<image>missile_e</image>
<launchSounds>
<sound>smallMissile1</sound>
<sound>smallMissile2</sound>
</launchSounds>
<hitShipSounds>
<sound>smallExplosion</sound>
</hitShipSounds>
<hitShieldSounds>
<sound>hitShield1</sound>
<sound>hitShield2</sound>
<sound>hitShield3</sound>
</hitShieldSounds>
<missSounds>
<sound>miss</sound>
</missSounds>
<weaponArt>missiles_energy</weaponArt>
</weaponBlueprint>
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<weaponBlueprint name="MISSILES_1">
<type>MISSILES</type>
<title>Leto Missiles</title>
<short>Leto</short>
<desc>This launcher is outdated and weak, but can still be effective.</desc>
<tooltip>Fires 1 missile; does 1 damage; pierces all shields.</tooltip>
<damage>1</damage>
<missiles>1</missiles>
<shots>1</shots>
<sp>5</sp>
<fireChance>1</fireChance>
<breachChance>1</breachChance>
<cooldown>9</cooldown>
<power>1</power>
<cost>20</cost>
<bp>2</bp>
<rarity>0</rarity>
<image>missile_1</image>
<launchSounds>
<sound>smallMissile1</sound>
<sound>smallMissile2</sound>
</launchSounds>
<hitShipSounds>
<sound>smallExplosion</sound>
</hitShipSounds>
<hitShieldSounds>
<sound>hitShield1</sound>
<sound>hitShield2</sound>
<sound>hitShield3</sound>
</hitShieldSounds>
<missSounds>
<sound>miss</sound>
</missSounds>
<weaponArt>missiles_1</weaponArt>
</weaponBlueprint> Missile I use for my weapon. My weapon:[code][code]<weaponBlueprint name="MISSILES_PROTON">
<type>MISSILES</type>
<title>Poton Missiles</title>
<short>Proton M.</short>
<desc>This powerfull weapon is designed to destroy whole ships with some hits</desc>
<tooltip>Fires 1 missile; does 5 damage; pierces all shields.</tooltip>
<damage>5</damage>
<missiles>1</missiles>
<shots>1</shots>
<sp>5</sp>
<fireChance>0</fireChance>
<breachChance>4</breachChance>
<cooldown>20</cooldown>
<power>4</power>
<cost>100</cost>
<bp>2</bp>
<rarity>4</rarity>
<image>missile_proton</image>
<launchSounds>
<sound>smallMissile1</sound>
<sound>smallMissile2</sound>
</launchSounds>
<hitShipSounds>
<sound>smallExplosion</sound>
</hitShipSounds>
<hitShieldSounds>
<sound>hitShield1</sound>
<sound>hitShield2</sound>
<sound>hitShield3</sound>
</hitShieldSounds>
<missSounds>
<sound>miss</sound>
</missSounds>
<weaponArt>missiles_proton_strip</weaponArt>
</weaponBlueprint>
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<image>missile_proton</image>
<weaponArt>missiles_proton_strip</weaponArt>
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<animSheet name="missiles_energy" w="100" h="43" fw="25" fh="43">weapons/missiles_e_strip4.png</animSheet>
<weaponAnim name="missiles_energy">
<sheet>missiles_energy</sheet>
<desc length="4" x="0" y="0"/>
<chargedFrame>2</chargedFrame>
<fireFrame>3</fireFrame>
<firePoint x="15" y="15"/>
<mountPoint x="7" y="30"/>
<chargeImage>weapons/missiles_e_glow.png</chargeImage>
</weaponAnim>
<animSheet name="missile_e" w="32" h="80" fw="32" fh="80">weapons/missileE.png</animSheet>
<anim name="missile_e">
<sheet>missile_e</sheet>
<desc length="1" x="0" y="0"/>
<time>1</time>
</anim>