
However, I'm devastated that you have discontinued your mod making. Your ships are brilliant and I fear I may not find another mod maker with such original ideas


Well, since I did AE updates for three other DryEagle ships that are in his signature, I figured I should do the last one there.RAD-82 from Escort Duty thread wrote:I think it is assumed that DryEagle isn't coming back.Until I receive a message from him asking me to take this link down, I present an AE update.FtDLulz from Descent into Darkness thread wrote:Got a reply PM, he pretty much said he's done with FTL and is not going to update.
Why not change the engi med bot dispersal to improved emergency respirators? It would have the same effect, and there would be no need to disable the Mind Control systems on enemy ships. (Also, the Slug engineers that shut off your medbay won't be a problem.)RAD-82 wrote:If you've played the Scarab, you may have noticed the enemy cloaks are broken at the start of battle. I figured mind control would be pretty nasty when used against this ship, so I tried to copy that "broken" effect for mind control in this mod. My quick test run didn't encounter any mind control enemies, so I don't know if it worked. I don't see why it would be any different from the Scarab cloak, but you never know until you actually see it.