Working on a new mod which increases the base game difficulty. It's actually almost done, I just need people to play test it first. I wanted to make a mod that would put OP/god ships to the test. It would be impossible to play vanilla ships with this mod because you would probably get blown away in your first encounter.
+10 hp to all ships
All ships have at least level two shields
All ships have max reactor power
All ship systems leveled up to maximum
All ships have max drone/weapon slots
All ships have maximum number of crew
You will encounter bomber/assault class vessels early in the game
New cruiser class enemies including my Tsunami Class Battlecruiser
Harder boss (increased hp and buffed weapons.)
[MOD] Increased Difficulty
- 5thHorseman
- Posts: 1665
- Joined: Sat Mar 02, 2013 2:29 am
Re: [MOD] Increased Difficulty
I'm not saying I don't think the game is a bit too easy for a veteran. I beat the boss about 80-90% of my play-throughs. But the idea of taking one of the base ships through a first sector full of ships that you describe seems more like suicide than a challenge.
EDIT: Oh I may have misread. You're saying ALL ships, including yours. That seems more intriguing but if anything I have it easier when my ship's powerful, up against more powerful ships. Most of my losses are in the first 3 sectors.
However, I'm down to playtest
EDIT: Oh I may have misread. You're saying ALL ships, including yours. That seems more intriguing but if anything I have it easier when my ship's powerful, up against more powerful ships. Most of my losses are in the first 3 sectors.
However, I'm down to playtest

My Videos - MY MOD HUB
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro
"Every silver lining has a cloud..."
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro
"Every silver lining has a cloud..."
- kartoFlane
- Posts: 1488
- Joined: Mon Jan 14, 2013 10:20 pm
Re: [MOD] Increased Difficulty
Good idea, though I agree with Horseman -- tone it down a bit so that base ships can handle it, and it can become a really great mod for those seeking some additional challenge, other than new player ships.
Superluminal2 - a ship editor for FTL
- BrenTenkage
- Posts: 1157
- Joined: Tue Nov 06, 2012 4:48 pm
Re: [MOD] Increased Difficulty
well it will be fun to play wiht God Ships
I make a lot of lets plays of FTL, I also use mods I find on this site http://www.youtube.com/playlist?list=PL ... 06hca_PXuX
I am also a modder as well, here is my mod hub http://subsetgames.com/forum/viewtopic.php?f=11&t=32269
I am also a modder as well, here is my mod hub http://subsetgames.com/forum/viewtopic.php?f=11&t=32269
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- Posts: 80
- Joined: Fri Mar 22, 2013 11:03 am
Re: [MOD] Increased Difficulty
Actually it will be so hard that it will be impossible to play with vanilla ships. I'm not going to increase the power of the player ships. However, I might take karto's advice and make another version that's toned down a bit so you can use vanilla player ships...5thHorseman wrote:I'm not saying I don't think the game is a bit too easy for a veteran. I beat the boss about 80-90% of my play-throughs. But the idea of taking one of the base ships through a first sector full of ships that you describe seems more like suicide than a challenge.
EDIT: Oh I may have misread. You're saying ALL ships, including yours. That seems more intriguing but if anything I have it easier when my ship's powerful, up against more powerful ships. Most of my losses are in the first 3 sectors.
However, I'm down to playtest