Missing weapons/augments

General discussion about the game.
Jerjare
Posts: 82
Joined: Tue Mar 26, 2013 10:45 pm

Missing weapons/augments

Postby Jerjare » Tue Mar 26, 2013 11:22 pm

I know people made mods for additional drones, but I feel a few things are missing (based on the combinations of weapons platforms/effects):

Anti-Bio bomb: Does 80 damage to everyone in targeted room. Would be useful for dealing with boarders, or finishing off enemies in their medbay.

Ion missile: A counterpart to Ion bomb, with less of an ion effect but reduced energy use/faster cooldown.

Augments

Enhanced Biological Shielding: Reduces friendly crew damage from weapons fire by 50%

Fire supression system: Reduces fire damage/fire spread by 50%

Missile recovery arm: Recovers (Total missed missiles/2). Reduces scrap recovered by (recovered missiles X 2).

Missile targeting system: Improves missile accuracy by 15%.
DryEagle
Posts: 363
Joined: Thu Oct 04, 2012 11:17 am

Re: Missing weapons/augments

Postby DryEagle » Wed Mar 27, 2013 2:46 pm

The weapons can be made, it's very easy.
The augments cannot, they are hardcoded. Also bear in mind that upgrading your doors already reduces fire spread (by a significant amount).
All ships I have created include custom weapons, graphics etc:
Image
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ThePieman
Posts: 43
Joined: Thu Mar 07, 2013 4:05 pm
Location: Somewhere in ye olde dairy state.

Re: Missing weapons/augments

Postby ThePieman » Thu Mar 28, 2013 7:14 pm

Automatic fire control would be amazing, though. I wish slug gel could do that.

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