P.S. I'm fine with gdb

I think this is the best way to do it. Also something to add would be PvP battles if two people are on the same beacon.ankhwatcher wrote:How about a simpler approach to Multiplayer:
- The player who gets the furthest, or completes in the least number of FTL jumps wins.
i cant implement this, or help implement this, but i can give you notes of mine, ive been thinking of multiplayer ftl for a while so i made notes.massivebacon wrote:Hello!
My friend and I, both now zealous FTL players, were tossing around ideas for what we think could make the game better and the idea of multiplayer came up. I see there has been some discussion in that regard on the forums but nothing substantial has come out of it. I'm pretty good at coding but have never actually dealt with programming outside of something that runs locally, so if anyone could point me in the right direction for where I could figure out how to implement this I would be super grateful.
As far as what kind of multi, I think right now simple crew control would be the first step (maybe implement WASD), and if it works it could become more robust.
Thanks for the help!