I see in game weapon skin. But the weapon don't shoot. Only discharges and recharges.
Under THIS text are codes of some files... thx for help
Sorry for my bad english...
Animations.xml.append
Code: Select all
<?xml version="1.0" encoding="us-ascii"?>
<animSheet name="mcannon" w="72" h="61" fw="24" fh="60">weapons/mcannon_strip3.png</animSheet>
<weaponAnim name="mcannon">
<sheet>mcannon</sheet>
<desc length="3" x="0" y="0"/>
<chargedFrame>2</chargedFrame>
<fireFrame>1</fireFrame>
<firePoint x="12" y="1"/>
<mountPoint x="12" y="35"/>
</weaponAnim>
<animSheet name="laser_yellowcannon" w="200" h="20" fw="61" fh="21">weapons/laser_yellowcannon_strip4.png</animSheet>
<anim name="laser_yellowcannon">
<sheet>laser_yellowcannon</sheet>
<desc length="4" x="0" y="0"/>
<time>1</time>
</anim>
Blueprints.xml.append file (only weapons code)
Code: Select all
<weaponBlueprint name="mcannon">
<type>LASER</type>
<title>main-cannon</title>
<short>cannon</short>
<desc>Slightly improved version of the burst laser that fires more shots per charge.</desc>
<tooltip>Fires 3 lasers, 1 damage each.</tooltip>
<damage>1</damage>
<shots>5</shots>
<sp>1</sp>
<fireChance>0</fireChance>
<breachChance>2</breachChance>
<cooldown>1</cooldown>
<power>1</power>
<cost>110</cost>
<bp>3</bp>
<rarity>1</rarity>
<image>laser_yellowcannon</image>
<launchSounds>
<sound>lightLaser1</sound>
<sound>lightLaser2</sound>
<sound>lightLaser3</sound>
</launchSounds>
<hitShipSounds>
<sound>hitHull2</sound>
<sound>hitHull3</sound>
</hitShipSounds>
<hitShieldSounds>
<sound>hitShield1</sound>
<sound>hitShield2</sound>
<sound>hitShield3</sound>
</hitShieldSounds>
<missSounds>
<sound>miss</sound>
</missSounds>
<weaponArt>mcannon</weaponArt>
</weaponBlueprint>
http://2i.cz/41f4a78d5e
laser_yellowcannon_strip4.png
http://2i.cz/14a1f2d80b
Thx for help...