[SHIP] The Viper

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Vhati
Posts: 792
Joined: Thu Oct 25, 2012 12:01 pm

Re: [SHIP] The Viper

Post by Vhati »

Invalid XML

Viper.ftl
data/blueprints.xml.append
  • <short...>...</title>
  • <?xml ...?> should only appear at the first line, or not at all.
DryEagle
Posts: 363
Joined: Thu Oct 04, 2012 11:17 am

Re: [SHIP] The Viper

Post by DryEagle »

well spotted, though as far as I can tell the typo with the short tag doesn't actually matter since it still entirely works
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Sovereighn2280
Posts: 65
Joined: Mon Oct 08, 2012 1:23 pm

Re: [SHIP] The Viper

Post by Sovereighn2280 »

How EXACTLY do you change the name of the ship that is overriden.
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kartoFlane
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Joined: Mon Jan 14, 2013 10:20 pm

Re: [SHIP] The Viper

Post by kartoFlane »

Hm? In the hangar you should be able to change the name of the ship before you set out on the journey.
If you mean mods, then you have to change the values between <class></class> and <name></name> tags in blueprints.xml. If you wish to use a custom blueprint (other than all the default ones, like SHIP_PLAYER_HARD), then that's not possible to do with player ships (you have to override an existing ship).

(and by the way, for questions that are unrelated to the current thread, you should create a new topic)
Superluminal2 - a ship editor for FTL
firedude1218
Posts: 5
Joined: Fri Apr 05, 2013 10:51 pm

Re: [SHIP] The Viper

Post by firedude1218 »

I have installed this mod, which is a great one, but I am unable to stop it from loading. I have reinstalled GMM, and validated FTL's file cache, but no matter when I load a mod into the game, the Viper shows up. Does anyone know how to stop this?
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kartoFlane
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Re: [SHIP] The Viper

Post by kartoFlane »

Superluminal2 - a ship editor for FTL
DinosaurSpyKraig
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Joined: Tue Jul 02, 2013 3:35 pm

Re: [SHIP] The Viper

Post by DinosaurSpyKraig »

What ship does this replace? the Kestral?
DryEagle
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Re: [SHIP] The Viper

Post by DryEagle »

DinosaurSpyKraig wrote:What ship does this replace? the Kestral?
If you'd read the initial description, then you would know, that yes, it replaces the kestrel ;)
All ships I have created include custom weapons, graphics etc:
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firedude1218
Posts: 5
Joined: Fri Apr 05, 2013 10:51 pm

Re: [SHIP] The Viper

Post by firedude1218 »

kartoFlane wrote:http://www.ftlgame.com/forum/viewtopic.php?f=12&t=3542&start=680#p48200
Thanks, but I am using version 1.6, so what do I do now?
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kartoFlane
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Re: [SHIP] The Viper

Post by kartoFlane »

The core of the problem is still exactly the same. Delete GMM's backups, reinstall FTL/verify integrity via Steam, launch GMM again.
Superluminal2 - a ship editor for FTL
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