ADVANCED WEAPONS AND SHIELDS IS NOT BEING DEVELOPED ANYMORE!

Distribute and discuss mods that are functional. Moderator - Grognak
Ryangreen1
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Joined: Sun Feb 17, 2013 4:38 pm

Re: [MOD][UPDATED (v1.1)] Advanced Weapons and Shields v1.1

Post by Ryangreen1 »

Ok i get what you guys are saying about the blueprints.xml file but i tried to change one of the things that i thought was max power and it broke the game. I had to delete and reinstall it and re-mod my game. Is there a youtube video or something as a guide?
UltraMantis
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Re: [MOD][UPDATED (v1.1)] Advanced Weapons and Shields v1.1

Post by UltraMantis »

Blueprints is very sensitive to typos. Any typo and the game will crash. Don't edit your only files otherwise you will be reinstalling quite a lot. Backup the resources folder and if the game breaks, restore it.
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nataryeahbuddy
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Re: [MOD][UPDATED (v1.1)] Advanced Weapons and Shields v1.1

Post by nataryeahbuddy »

Speedoflight, I'm probably going to add an events.xml to erase all asteroids.
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speedoflight
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Re: [MOD][UPDATED (v1.1)] Advanced Weapons and Shields v1.1

Post by speedoflight »

nataryeahbuddy wrote:Speedoflight, I'm probably going to add an events.xml to erase all asteroids.
lol, that is a bit forced, its curious that only happens when u are in a very far sector. That bug didnt start happening to me until i reached sector 5 or something like that. I did plenty of asteroids battles before that and all worked fine. Anyways, waiting for that "patch" the fact is while asteroids fields are a bit more challenging, all the enemys that u encounter in asteroid fields are very weak, so there is no real point in keep the asteroids fields.
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kartoFlane
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Re: [MOD][UPDATED (v1.1)] Advanced Weapons and Shields v1.1

Post by kartoFlane »

Superluminal2 - a ship editor for FTL
nataryeahbuddy
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Re: [MOD][UPDATED (v1.1)] Advanced Weapons and Shields v1.1

Post by nataryeahbuddy »

Yeah... Eliminating them's probably for the best
My most popular mod! Over 290 Downloads!
Advanced Weapons and Shields!
My second most popular mod! Over 240 Downloads!
Advanced Battle Systems!
An awesome ship with custom graphics and two new weapons!
F-22A Raptor for FTL
Vhati
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Re: [MOD][UPDATED (v1.1)] Advanced Weapons and Shields v1.1

Post by Vhati »

Invalid XML

Advanced Shields and Weapons v1.2.ftl
data/blueprints.xml.append
  • <title...>...</type>
nataryeahbuddy
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Re: [MOD][UPDATED (v1.1)] Advanced Weapons and Shields v1.1

Post by nataryeahbuddy »

Vhati wrote:Invalid XML

Advanced Shields and Weapons v1.2.ftl
data/blueprints.xml.append
  • <title...>...</type>
I'll check
My most popular mod! Over 290 Downloads!
Advanced Weapons and Shields!
My second most popular mod! Over 240 Downloads!
Advanced Battle Systems!
An awesome ship with custom graphics and two new weapons!
F-22A Raptor for FTL
nataryeahbuddy
Posts: 176
Joined: Sun Jan 20, 2013 1:37 am

Re: [MOD][UPDATED (v1.1)] Advanced Weapons and Shields v1.1

Post by nataryeahbuddy »

ANNOUNCEMENT:
I'm going to abandon this mod and make Advanced Battle Systems the new main mod for battle systems, unless anyone likes this better...
My most popular mod! Over 290 Downloads!
Advanced Weapons and Shields!
My second most popular mod! Over 240 Downloads!
Advanced Battle Systems!
An awesome ship with custom graphics and two new weapons!
F-22A Raptor for FTL
shark
Posts: 169
Joined: Thu Nov 08, 2012 10:11 am

Re: ADVANCED WEAPONS AND SHIELDS IS NOT BEING DEVELOPED ANYM

Post by shark »

Wait until you find out about the weapon bug.... *sharkgrin* :) Watch out for a zergrush boarding party. Tho the trend this is going, you probably won't see it.

Let's just say that if you want lvl5 shields, you want a Zoltan Shield or the Scanner to go with it. You cannot get around this without shooting yourself in the foot, because as it was earlier explained - you cannot patch up a bug that is "expected behaviour" by accounting for a "bug" induced by unexpected behaviour.

And try not to have more than 5 active guns.
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